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[solved] Bug? with shadows on TCastleImageTransform
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7
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59
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May 5, 2025
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Precise collisions and ray casting?
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5
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50
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May 5, 2025
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[solved] SphereCast crash
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1
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23
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May 4, 2025
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[solved] Window.MaxWidth default at 4000
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4
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63
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May 4, 2025
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April improvements: physics upgrade, sphere casting, layers filtering, easy factory, iOS fixes, image improvements, and more
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5
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71
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May 4, 2025
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Pass array of integer to TEffectNode?
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12
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86
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May 1, 2025
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Flowing water layer working through terrain client/server
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3
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45
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April 30, 2025
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How to set main window dimensions?
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3
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49
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April 30, 2025
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[solved] Castle Particle Emitter rise Emitter Exception: 'No mesh found in this model'
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6
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50
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April 29, 2025
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Bilinear interpolation to smooth the splat map
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3
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72
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April 26, 2025
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License for units?
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4
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51
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April 25, 2025
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Pascal Cafe 2025 presentation: web (play Unholy Society on the web for free!), IFC, 3D scanning, mORMot integration
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1
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131
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April 25, 2025
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Optimization of big images render
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2
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50
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April 24, 2025
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Fun with hsv in glsl
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2
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55
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April 24, 2025
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Get pixel color from TCastleImageControl
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4
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63
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April 23, 2025
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How to stitch multiple images together
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11
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192
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April 20, 2025
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2 glsl questions + 1 non glsl question
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6
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55
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April 20, 2025
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Debugging glsl? Or what am I missing?
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7
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41
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April 19, 2025
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About IDE and code editors - zoo of different vs "silver bullet"
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7
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116
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April 19, 2025
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Internalraycollison on my terrain mesh always has Point.Y = 0
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13
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103
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April 17, 2025
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MultiTexture node?
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1
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37
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April 15, 2025
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Trying to build a class inherit form TcastleTransform
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4
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74
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April 15, 2025
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Seamless terrain as far as the eye can see
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2
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37
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April 14, 2025
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Threads vs CGE (in my terrain client/server)
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5
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68
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April 14, 2025
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Modern Pascal course examples and slides, updates to modern Pascal book to fully support both Delphi and FPC
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1
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67
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April 14, 2025
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Dice Throwing Demo, Recording Physics Simulation
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1
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48
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April 11, 2025
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Castle Model Viewer: How to add/select/use Texture from file?
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3
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92
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April 9, 2025
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Terrain client/server over tcp working smooth
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2
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68
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April 7, 2025
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Lua for game scripting and configuration
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2
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71
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April 8, 2025
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Can Copy Animation from SceneA to SceneB
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2
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68
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April 7, 2025
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