Topic Replies Activity
Welcome to Discourse 4 January 24, 2019
Problems installing Castle Engine castle-engine-6.5-win32-i386 on Lazarus 2.0.2 win32. 2 February 13, 2020
Remote logging sample, TestFairy integration on Android and iOS 1 February 2, 2020
What is gamma correction, and thoughts about how it will find it's way in future CGE and X3D 1 January 25, 2020
Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter 1 January 10, 2020
Animating by mesh deformation in Spine, physics spiral of death avoidance, examples and manual upgrades 1 January 5, 2020
Big engine plans for 2020, Trello boards, X3D PBR 1 December 30, 2019
Last refactor before CGE 7.0 release: Say hello to TCastleViewport and TCastleWindowBase, say goodbye to TCastleSceneManager and TCastleWindow 1 December 29, 2019
Bumpcars-2019 - gamejam racing game by Rafael Campos 1 December 23, 2019
Engine improvements: GtkGLExt no longer used, new TCastleInspectorControl, loading optimizations, TwoSidedMaterial node 1 December 15, 2019
Error building Castle Game Engine on Raspberry Pi 4 December 10, 2019
Bricks Color Pick - free Android game made using Castle Game Engine 1 December 5, 2019
TCastleWindow missing? 22 December 2, 2019
Engine improvements - Spine improvements, dragging demo, package formats 1 November 24, 2019
Huge Camera and Navigation Improvements - Thank You Patrons! 1 November 19, 2019
Triggers (detecting collisions) and physics settings 1 November 2, 2019
2.5D game, how to start? 8 October 15, 2019
Numerous optimizations and dynamic batching 1 October 13, 2019
Configurable FPC and Lazarus location in the editor 1 October 9, 2019
Big improvements to camera API coming soon, and check out our game on Nintendo Switch 1 September 14, 2019
ImageBackground node, Android SDK version bump to 28, Andrzej articles about monotonic clock on Android, FPC 3.3.1 updates 1 September 7, 2019
Castle Engine and VR Headsets 2 September 2, 2019
Castle Game Engine on Raspberry Pi 1 August 25, 2019
Streaming sound tracks, FMOD linking improved 1 August 18, 2019
ASTC texture compression, progress of engine Delphi compatibility 1 August 11, 2019
Improvements to AdMob service, list of engine features added since last release, and more articles about CGE from Andrzej Kilijański 1 July 26, 2019
Strange bug using anchors in view3dscene 3 July 21, 2019
Localization improvements (and a Japanese version of "Escape from the Universe") 1 July 21, 2019
Proto support in castle 2 July 14, 2019
Will View3DScene be ready for Catalina, the new 64-bit-only Mac OS? 2 July 6, 2019