Topic Replies Activity
Welcome to Discourse 4 January 24, 2019
glTF skinned animation in Castle Game Engine 1 April 1, 2020
Blender exporters upgrades and fixes, glTF unlit support, castle-anim-frames improvements, loading a series of models for animation 2 March 25, 2020
Per-platform compressed textures and build tool improvements 1 March 15, 2020
Physically-Based Rendering and lots of other lighting and materials upgrades (in Castle Game Engine and X3D 4.0) 1 March 7, 2020
Joystick improvements 1 March 1, 2020
Android improvements - view3dscene-mobile alpha, glTF reading and more 1 February 28, 2020
iOS improvements 1 March 1, 2020
The Unholy Society Release 1 February 27, 2020
Problems installing Castle Engine castle-engine-6.5-win32-i386 on Lazarus 2.0.2 win32. 2 February 13, 2020
Remote logging sample, TestFairy integration on Android and iOS 1 February 2, 2020
What is gamma correction, and thoughts about how it will find it's way in future CGE and X3D 1 January 25, 2020
Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter 1 January 10, 2020
Animating by mesh deformation in Spine, physics spiral of death avoidance, examples and manual upgrades 1 January 5, 2020
Big engine plans for 2020, Trello boards, X3D PBR 1 December 30, 2019
Last refactor before CGE 7.0 release: Say hello to TCastleViewport and TCastleWindowBase, say goodbye to TCastleSceneManager and TCastleWindow 1 December 29, 2019
Bumpcars-2019 - gamejam racing game by Rafael Campos 1 December 23, 2019
Engine improvements: GtkGLExt no longer used, new TCastleInspectorControl, loading optimizations, TwoSidedMaterial node 1 December 15, 2019
Error building Castle Game Engine on Raspberry Pi 4 December 10, 2019
Bricks Color Pick - free Android game made using Castle Game Engine 1 December 5, 2019
TCastleWindow missing? 22 December 2, 2019
Engine improvements - Spine improvements, dragging demo, package formats 1 November 24, 2019
Huge Camera and Navigation Improvements - Thank You Patrons! 1 November 19, 2019
Triggers (detecting collisions) and physics settings 1 November 2, 2019
2.5D game, how to start? 8 October 15, 2019
Numerous optimizations and dynamic batching 1 October 13, 2019
Configurable FPC and Lazarus location in the editor 1 October 9, 2019
Big improvements to camera API coming soon, and check out our game on Nintendo Switch 1 September 14, 2019
ImageBackground node, Android SDK version bump to 28, Andrzej articles about monotonic clock on Android, FPC 3.3.1 updates 1 September 7, 2019
Castle Engine and VR Headsets 2 September 2, 2019