About the News category
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0
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480
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January 12, 2019
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Web target - progress and plans
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7
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423
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August 15, 2024
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So many contributions: Providing data for HTTP PUT requests, fast toggling Tiled layers visibility, improved C++ library API, XML API for colors in hex, build tool info, FreeBSD fixes
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3
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194
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February 4, 2024
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Merry Christmas, some summaries and API improvements
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193
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December 23, 2023
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Castle Game Engine on PineTab2, Linux tablet from PINE64
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0
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334
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December 13, 2023
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Two cars - example game with placeholder graphics, to play and extend into your own
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0
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194
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December 8, 2023
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Raspberry Pi 64-bit downloads officially available
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296
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December 3, 2023
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Two new articles to learn Castle Game Engine and a fun toy to play: "Bad way to play chess", aka "3D physics fun"
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0
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293
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December 2, 2023
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Full compatibility with C++ Builder
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0
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256
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December 1, 2023
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Font improvements: default font includes international characters, less embedded font data by default, fixes for font rendering on ancient machines
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0
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183
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November 30, 2023
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Asynchronous downloading using TCastleDownload for Delphi
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0
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187
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November 5, 2023
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Slides and examples from 2 ITDevCon presentations about Castle Game Engine, more notes about recent developments
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0
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199
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November 1, 2023
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DSDrive - a new racing game made in Castle Game Engine
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3
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501
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August 16, 2023
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Catch me at ITDevCon 2023 in Rome giving 2 presentations about Castle Game Engine
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0
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238
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September 29, 2023
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Using Delphi "welcome page" to show your README.md, also docs updates, also coming soon: new navigation components and Delphi + Linux
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0
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284
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September 23, 2023
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Docs for devs coming from Unity, editor improvements: 2D camera gizmos, per-component warnings
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0
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258
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September 17, 2023
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Upcoming talk on "Zlot Programistów Delphi 2023" (Polish conference), collected materials from past conferences about our engine
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0
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244
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September 3, 2023
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Various improvements
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0
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312
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August 27, 2023
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Automatically reload data at design-time
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0
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219
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August 18, 2023
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Translations of "Modern Object Pascal Introduction for Programmers" to YOUR language
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0
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269
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August 11, 2023
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Android: upgraded everything! (Google Play Services, OpenAL, AdMob, API level, Gradle...)
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0
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316
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August 6, 2023
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Incoming: new animated 3D enemy for our fps_game example
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0
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257
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July 30, 2023
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Blending and billboards - new options, better defaults to make various cases work out-of-the-box
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2
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299
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July 23, 2023
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Improvements to property editors, in particular display and input angles in degrees in the editor
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0
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239
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July 16, 2023
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Visual Studio Code integration, intelligent code completion with our LSP server, also for Emacs, NeoVim and other text editors
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4
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556
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July 11, 2023
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International Pascal Congress - my presentation slides, various (positive) thoughts about Pascal (both FPC and Delphi) bright future, and why you should use Pascal
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2
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332
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July 9, 2023
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Mobile (OpenGLES) rendering upgrades: occlusion culling, anisotropic filtering, 3D textures, shadows; plus new occlusion query demo
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6
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350
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June 30, 2023
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Big renderer improvements: Correct and automatic blending sorting, more powerful batching (now cross-scene), easier and more reliable occlusion culling and occlusion sorting
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0
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235
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June 30, 2023
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Planned: Steam integration and engine available as a download on Steam
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0
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288
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June 17, 2023
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Engine roadmap - see what's coming in the future!
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0
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255
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June 16, 2023
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