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About the News category
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0
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493
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January 12, 2019
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December news (unlimited skin joints on shaders, PointProperties), and plans for 2026 (next release, SignPath, better macOS Silicon, shadow maps...)
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1
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9
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December 30, 2025
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November improvements: huge animation upgrade, guidelines about AI usage, Codeberg mirror, various fixes
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3
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54
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December 3, 2025
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Various October Improvements - VS Code and VS Codium, Google Play 16k requirement, Nintendo Switch update
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1
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51
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November 2, 2025
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Note: forum server went through small change today, everything should be fully functional again
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0
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30
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October 26, 2025
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KTX support improvements, ability to load images faster
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1
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44
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October 25, 2025
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Demo how to distribute web application with encrypted data
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1
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49
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October 18, 2025
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IFC support in Castle Game Engine
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3
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73
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October 13, 2025
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September engine progress: IFC, web, CastleHttps, VS Code debugging, zen mode, X3D 4.0 4.1, downloads mirror
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4
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66
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October 2, 2025
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Castle Model Viewer available on iOS, Android version updated too
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1
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53
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September 13, 2025
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Ton of mobile (iOS, Android) improvements: iOS + OpenGL3, Google Play Billing upgrade, shadow maps precision, more
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1
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66
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September 7, 2025
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Enjoy new examples: 3d_games/walking_adventure, 3d_games/dungeons_and_skeletons_fight and more
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2
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70
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August 31, 2025
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New example: get random image using Unsplash REST API
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4
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64
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August 31, 2025
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Android: Updated applications (Castle Model Viewer, Platformer...) in Google Play, on the engine side: upgraded Google Play Services to v2 and Android SDK to 35
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1
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32
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August 8, 2025
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Lazarus packages: moved, renamed
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4
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69
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August 4, 2025
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14 engine improvements from June/July -- window sizing docs, TCastleAbstractPrimitive and TCastleImageTransform extensions, cubemaps and 3D textures in all texture slots, VS Code integration improved, rendering optimizations
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1
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41
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July 29, 2025
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More scenes are shadow casters for shadow volumes out-of-the-box, because of the auto-detection of 2-manifold scenes
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2
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61
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July 27, 2025
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Register for the upcoming Pascal Conference in Germany (Early Bird price until 31.07)
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1
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53
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July 26, 2025
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Delphi advancements: groundwork for more platforms (Android, macOS, iOS), Castle Model Viewer + Delphi, cli Delphi tools on macOS, fixes for C++ Builder, Delphi 64-bit IDE
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1
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37
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July 25, 2025
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Packaging to Android App Bundle
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0
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334
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July 23, 2021
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Support for new Tangent node in X3D, with vectors as 4D, better aligned with glTF
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1
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47
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July 9, 2025
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URL improvements: castle-config:/ protocol, use UriExists and FindFiles on any URL (including e.g. zip), TCastleMemoryFileSystem
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5
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56
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June 30, 2025
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Slides and example from Delphi Day 2025 presentation and after-thoughts (Afterwarp, shadow maps, BGFX and deferred rendering)
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4
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151
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June 24, 2025
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Shaders! Large new documentation how to use shaders with Castle Game Engine, and new "shader libraries" (for now: to convert worldeye space comfortably), and new SetEffects methods
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1
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61
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June 14, 2025
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Game controllers (gamepads, joysticks) - new comfortable API, and example of walking and talking using gamepad from Delphi Summit 2025
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1
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56
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June 8, 2025
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Meet me in Netherlands (Amsterdam), Italy (Piacenza), Germany (Sundern) at the upcoming Pascal conferences
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1
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54
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May 30, 2025
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Web target progress: editor on web (proof of concept), OpenUrl, right mouse button, many new demos (creature AI, 3D model viewer, physics shooting, auto-tests...), Kraft and Vampyre Imaging on web, wasm-opt, embedded fonts
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2
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57
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May 24, 2025
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April improvements: physics upgrade, sphere casting, layers filtering, easy factory, iOS fixes, image improvements, and more
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5
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97
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May 4, 2025
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Pascal Cafe 2025 presentation: web (play Unholy Society on the web for free!), IFC, 3D scanning, mORMot integration
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1
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139
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April 25, 2025
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Modern Pascal course examples and slides, updates to modern Pascal book to fully support both Delphi and FPC
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1
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82
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April 14, 2025
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