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About the News category
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0
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495
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January 12, 2019
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Support for PLY model format and InlineGeometry node
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1
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19
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April 6, 2026
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PasDoc 1.0.0 release with with many features and fixes: modern HTML look, show source position, visibility of membes toggleable, show inherited members
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1
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22
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March 30, 2026
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Demo of showing loading progress, WaitForRenderAndCall utility, new TCastleTouchNavigation
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3
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400
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March 11, 2026
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Tower Fight game by Phomm, various engine fixes (GTK 3 and Wayland, float textures and Skin and web, macOS editor...) and website updates
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1
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35
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March 1, 2026
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AI usage guidelines and thoughts updated, and... test of vibe-coding with Castle Game Engine
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6
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53
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February 23, 2026
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Upgrade to GTK 3
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1
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32
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February 9, 2026
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macOS improvements: work flawlessly on Apple Silicon (Aarch64), bundled with FPC, signed and notarized; Cocoa mouse positioning; fixes to OnDropFiles; universal binary support
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1
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20
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February 2, 2026
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Engine downloads with "bundled FPC" for all platforms, castle-build-ci to easily use CI with our engine, Woodpecker (Codeberg) CI examples and impressions
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1
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29
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January 18, 2026
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Android: upgraded everything! (Google Play Services, OpenAL, AdMob, API level, Gradle...)
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6
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387
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January 14, 2026
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December news (unlimited skin joints on shaders, PointProperties), and plans for 2026 (next release, SignPath, better macOS Silicon, shadow maps...)
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1
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67
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December 30, 2025
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November improvements: huge animation upgrade, guidelines about AI usage, Codeberg mirror, various fixes
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3
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66
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December 3, 2025
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Various October Improvements - VS Code and VS Codium, Google Play 16k requirement, Nintendo Switch update
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1
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58
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November 2, 2025
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Note: forum server went through small change today, everything should be fully functional again
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0
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33
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October 26, 2025
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KTX support improvements, ability to load images faster
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1
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45
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October 25, 2025
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Demo how to distribute web application with encrypted data
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1
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52
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October 18, 2025
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IFC support in Castle Game Engine
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3
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79
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October 13, 2025
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September engine progress: IFC, web, CastleHttps, VS Code debugging, zen mode, X3D 4.0 4.1, downloads mirror
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4
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71
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October 2, 2025
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Castle Model Viewer available on iOS, Android version updated too
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1
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57
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September 13, 2025
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Ton of mobile (iOS, Android) improvements: iOS + OpenGL3, Google Play Billing upgrade, shadow maps precision, more
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1
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73
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September 7, 2025
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Enjoy new examples: 3d_games/walking_adventure, 3d_games/dungeons_and_skeletons_fight and more
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2
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81
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August 31, 2025
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New example: get random image using Unsplash REST API
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4
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101
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August 31, 2025
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Android: Updated applications (Castle Model Viewer, Platformer...) in Google Play, on the engine side: upgraded Google Play Services to v2 and Android SDK to 35
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1
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34
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August 8, 2025
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Lazarus packages: moved, renamed
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4
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73
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August 4, 2025
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14 engine improvements from June/July -- window sizing docs, TCastleAbstractPrimitive and TCastleImageTransform extensions, cubemaps and 3D textures in all texture slots, VS Code integration improved, rendering optimizations
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1
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44
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July 29, 2025
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More scenes are shadow casters for shadow volumes out-of-the-box, because of the auto-detection of 2-manifold scenes
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2
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61
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July 27, 2025
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Register for the upcoming Pascal Conference in Germany (Early Bird price until 31.07)
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1
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57
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July 26, 2025
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Delphi advancements: groundwork for more platforms (Android, macOS, iOS), Castle Model Viewer + Delphi, cli Delphi tools on macOS, fixes for C++ Builder, Delphi 64-bit IDE
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1
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43
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July 25, 2025
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Packaging to Android App Bundle
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0
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339
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July 23, 2021
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Support for new Tangent node in X3D, with vectors as 4D, better aligned with glTF
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1
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52
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July 9, 2025
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