About the News category
|
|
0
|
480
|
January 12, 2019
|
Web target - big progress, first 3 demos to try!
|
|
1
|
73
|
January 6, 2025
|
DONE: 2024, TODO: 2025 (web, packages, IFC...)
|
|
1
|
32
|
December 31, 2024
|
New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe "shading" toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała
|
|
2
|
33
|
December 29, 2024
|
Traps and explanations when comparing non-integer types (floating-point, fixed-point) using Pascal
|
|
1
|
13
|
December 28, 2024
|
In progress: web target, IFC, mORMot sample
|
|
1
|
19
|
December 28, 2024
|
Using ARM runner to automatically build releases for Raspberry Pi using GitHub Actions
|
|
1
|
7
|
December 28, 2024
|
Gamejam game using Blender and Castle Game Engine - "Lynch"
|
|
0
|
287
|
December 17, 2022
|
VS Code extension updates, Pascal LSP updates (for VS Code and other editors)
|
|
1
|
5
|
December 28, 2024
|
Website upgraded to the latest Bootstrap with a few tweaks to the look and functionality, planning bigger redesign
|
|
1
|
11
|
December 28, 2024
|
Steam Integration
|
|
1
|
12
|
December 28, 2024
|
Fixes and optimizations: Shadow Volumes Optimizations, Shadow Maps Refactor, Nintendo Switch updates, important fixes
|
|
1
|
7
|
December 28, 2024
|
Video: Advanced Castle Game Engine: forms, 3D generation, shaders, customizing editor
|
|
1
|
8
|
December 28, 2024
|
Web target - progress and plans
|
|
7
|
442
|
August 15, 2024
|
So many contributions: Providing data for HTTP PUT requests, fast toggling Tiled layers visibility, improved C++ library API, XML API for colors in hex, build tool info, FreeBSD fixes
|
|
3
|
196
|
February 4, 2024
|
Merry Christmas, some summaries and API improvements
|
|
0
|
195
|
December 23, 2023
|
Castle Game Engine on PineTab2, Linux tablet from PINE64
|
|
0
|
368
|
December 13, 2023
|
Two cars - example game with placeholder graphics, to play and extend into your own
|
|
0
|
198
|
December 8, 2023
|
Raspberry Pi 64-bit downloads officially available
|
|
0
|
305
|
December 3, 2023
|
Two new articles to learn Castle Game Engine and a fun toy to play: "Bad way to play chess", aka "3D physics fun"
|
|
0
|
295
|
December 2, 2023
|
Full compatibility with C++ Builder
|
|
0
|
273
|
December 1, 2023
|
Font improvements: default font includes international characters, less embedded font data by default, fixes for font rendering on ancient machines
|
|
0
|
183
|
November 30, 2023
|
Asynchronous downloading using TCastleDownload for Delphi
|
|
0
|
193
|
November 5, 2023
|
Slides and examples from 2 ITDevCon presentations about Castle Game Engine, more notes about recent developments
|
|
0
|
199
|
November 1, 2023
|
DSDrive - a new racing game made in Castle Game Engine
|
|
3
|
512
|
August 16, 2023
|
Catch me at ITDevCon 2023 in Rome giving 2 presentations about Castle Game Engine
|
|
0
|
238
|
September 29, 2023
|
Using Delphi "welcome page" to show your README.md, also docs updates, also coming soon: new navigation components and Delphi + Linux
|
|
0
|
295
|
September 23, 2023
|
Docs for devs coming from Unity, editor improvements: 2D camera gizmos, per-component warnings
|
|
0
|
261
|
September 17, 2023
|
Upcoming talk on "Zlot Programistów Delphi 2023" (Polish conference), collected materials from past conferences about our engine
|
|
0
|
244
|
September 3, 2023
|
Various improvements
|
|
0
|
317
|
August 27, 2023
|