About the News category
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0
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488
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January 12, 2019
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Android: Updated applications (Castle Model Viewer, Platformer...) in Google Play, on the engine side: upgraded Google Play Services to v2 and Android SDK to 35
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1
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24
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August 8, 2025
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Lazarus packages: moved, renamed
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4
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45
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August 4, 2025
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14 engine improvements from June/July -- window sizing docs, TCastleAbstractPrimitive and TCastleImageTransform extensions, cubemaps and 3D textures in all texture slots, VS Code integration improved, rendering optimizations
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1
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30
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July 29, 2025
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More scenes are shadow casters for shadow volumes out-of-the-box, because of the auto-detection of 2-manifold scenes
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2
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42
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July 27, 2025
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Register for the upcoming Pascal Conference in Germany (Early Bird price until 31.07)
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1
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25
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July 26, 2025
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Delphi advancements: groundwork for more platforms (Android, macOS, iOS), Castle Model Viewer + Delphi, cli Delphi tools on macOS, fixes for C++ Builder, Delphi 64-bit IDE
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1
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22
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July 25, 2025
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Packaging to Android App Bundle
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0
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322
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July 23, 2021
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Support for new Tangent node in X3D, with vectors as 4D, better aligned with glTF
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1
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26
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July 9, 2025
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Gamejam game using Blender and Castle Game Engine - "Lynch"
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0
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333
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December 17, 2022
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URL improvements: castle-config:/ protocol, use UriExists and FindFiles on any URL (including e.g. zip), TCastleMemoryFileSystem
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5
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43
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June 30, 2025
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Slides and example from Delphi Day 2025 presentation and after-thoughts (Afterwarp, shadow maps, BGFX and deferred rendering)
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4
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94
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June 24, 2025
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Shaders! Large new documentation how to use shaders with Castle Game Engine, and new "shader libraries" (for now: to convert worldeye space comfortably), and new SetEffects methods
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1
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44
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June 14, 2025
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Game controllers (gamepads, joysticks) - new comfortable API, and example of walking and talking using gamepad from Delphi Summit 2025
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1
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34
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June 8, 2025
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Meet me in Netherlands (Amsterdam), Italy (Piacenza), Germany (Sundern) at the upcoming Pascal conferences
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1
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46
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May 30, 2025
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Web target progress: editor on web (proof of concept), OpenUrl, right mouse button, many new demos (creature AI, 3D model viewer, physics shooting, auto-tests...), Kraft and Vampyre Imaging on web, wasm-opt, embedded fonts
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2
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47
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May 24, 2025
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April improvements: physics upgrade, sphere casting, layers filtering, easy factory, iOS fixes, image improvements, and more
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5
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70
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May 4, 2025
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Pascal Cafe 2025 presentation: web (play Unholy Society on the web for free!), IFC, 3D scanning, mORMot integration
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1
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113
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April 25, 2025
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Modern Pascal course examples and slides, updates to modern Pascal book to fully support both Delphi and FPC
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1
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59
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April 14, 2025
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Dice Throwing Demo, Recording Physics Simulation
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1
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45
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April 11, 2025
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Collaborative online editing of 3D world using Castle Game Engine and mORMot2
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8
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112
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April 2, 2025
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TCastleTransformReference improvements - intuitive transformation, menu items to "Duplicate Linked", "Edit (Make Independent Copy)", cooperates with LOD, fixed TCastleStickToSurface
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1
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31
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March 22, 2025
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Video overview of the new features - web, IFC, zip
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3
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59
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March 17, 2025
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New class for ZIP handling (TCastleZip), progress on new pretty wireframe approach, WOFF fonts support, LOD usage demo
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1
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32
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March 9, 2025
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Big progress of web target and 10 new demos ready to play in your web browser
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1
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50
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March 1, 2025
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January News - Android uninstall, list devices, fix for Android 15; query texture RGBA color from Pascal; IFC and web progress; set default platform; fix for bundled FPC + VS Code
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1
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43
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January 31, 2025
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Web target - big progress, first 3 demos to try!
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1
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99
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January 6, 2025
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DONE: 2024, TODO: 2025 (web, packages, IFC...)
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1
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62
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December 31, 2024
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New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe "shading" toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała
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2
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47
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December 29, 2024
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Traps and explanations when comparing non-integer types (floating-point, fixed-point) using Pascal
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1
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21
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December 28, 2024
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