About the News category
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0
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486
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January 12, 2019
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Shaders! Large new documentation how to use shaders with Castle Game Engine, and new "shader libraries" (for now: to convert worldeye space comfortably), and new SetEffects methods
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1
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27
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June 14, 2025
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Game controllers (gamepads, joysticks) - new comfortable API, and example of walking and talking using gamepad from Delphi Summit 2025
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1
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25
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June 8, 2025
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Gamejam game using Blender and Castle Game Engine - "Lynch"
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0
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312
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December 17, 2022
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Meet me in Netherlands (Amsterdam), Italy (Piacenza), Germany (Sundern) at the upcoming Pascal conferences
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1
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37
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May 30, 2025
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Web target progress: editor on web (proof of concept), OpenUrl, right mouse button, many new demos (creature AI, 3D model viewer, physics shooting, auto-tests...), Kraft and Vampyre Imaging on web, wasm-opt, embedded fonts
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2
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40
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May 24, 2025
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April improvements: physics upgrade, sphere casting, layers filtering, easy factory, iOS fixes, image improvements, and more
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5
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64
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May 4, 2025
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Pascal Cafe 2025 presentation: web (play Unholy Society on the web for free!), IFC, 3D scanning, mORMot integration
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1
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86
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April 25, 2025
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Modern Pascal course examples and slides, updates to modern Pascal book to fully support both Delphi and FPC
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1
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50
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April 14, 2025
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Dice Throwing Demo, Recording Physics Simulation
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1
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37
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April 11, 2025
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Collaborative online editing of 3D world using Castle Game Engine and mORMot2
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8
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103
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April 2, 2025
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TCastleTransformReference improvements - intuitive transformation, menu items to "Duplicate Linked", "Edit (Make Independent Copy)", cooperates with LOD, fixed TCastleStickToSurface
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1
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24
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March 22, 2025
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Video overview of the new features - web, IFC, zip
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3
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52
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March 17, 2025
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New class for ZIP handling (TCastleZip), progress on new pretty wireframe approach, WOFF fonts support, LOD usage demo
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1
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25
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March 9, 2025
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Big progress of web target and 10 new demos ready to play in your web browser
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1
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44
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March 1, 2025
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January News - Android uninstall, list devices, fix for Android 15; query texture RGBA color from Pascal; IFC and web progress; set default platform; fix for bundled FPC + VS Code
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1
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34
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January 31, 2025
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Web target - big progress, first 3 demos to try!
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1
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91
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January 6, 2025
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DONE: 2024, TODO: 2025 (web, packages, IFC...)
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1
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55
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December 31, 2024
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New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe "shading" toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała
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2
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43
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December 29, 2024
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Traps and explanations when comparing non-integer types (floating-point, fixed-point) using Pascal
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1
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20
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December 28, 2024
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In progress: web target, IFC, mORMot sample
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1
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29
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December 28, 2024
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Using ARM runner to automatically build releases for Raspberry Pi using GitHub Actions
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1
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16
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December 28, 2024
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VS Code extension updates, Pascal LSP updates (for VS Code and other editors)
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1
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22
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December 28, 2024
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Website upgraded to the latest Bootstrap with a few tweaks to the look and functionality, planning bigger redesign
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1
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19
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December 28, 2024
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Steam Integration
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1
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21
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December 28, 2024
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Fixes and optimizations: Shadow Volumes Optimizations, Shadow Maps Refactor, Nintendo Switch updates, important fixes
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1
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15
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December 28, 2024
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Video: Advanced Castle Game Engine: forms, 3D generation, shaders, customizing editor
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1
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23
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December 28, 2024
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Web target - progress and plans
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7
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461
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August 15, 2024
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So many contributions: Providing data for HTTP PUT requests, fast toggling Tiled layers visibility, improved C++ library API, XML API for colors in hex, build tool info, FreeBSD fixes
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3
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203
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February 4, 2024
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Merry Christmas, some summaries and API improvements
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0
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199
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December 23, 2023
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