About the News category
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140
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January 12, 2019
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iOS improvements
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155
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March 1, 2020
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Many improvements: behaviors attached to TCastleTransform (a bit like MonoBehaviour), alphaMode and alphaCutoff from X3D 4.0 and glTF, Android services docs, loading/saving from TStream
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32
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February 12, 2021
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Castle Game Engine 7.0-alpha.1 release, view3dscene 4.0.0 release
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44
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February 6, 2021
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Simplifications, optimizations, GTK backend suitable for testing OpenGLES too
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50
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January 18, 2021
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Demo of showing loading progress, WaitForRenderAndCall utility, new TCastleTouchNavigation
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44
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January 16, 2021
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Interactive example showing our collision routines, various engine and editor improvements
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46
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January 10, 2021
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Reading glTF extras (e.g. from Blender custom properties) to X3D metadata, support changing shape collision mode from Blender, documentation improvements
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51
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December 26, 2020
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Editor improvements: dragging scenes to viewport, undo for gizmos, better docs
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2
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76
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December 20, 2020
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New TCastleTransformDesign component (like prefab for TCastleTransform), example advanced_editor showing advanced usage of designs and custom components
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2
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77
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December 20, 2020
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Lots of optimizations, support for explicit tangents information in glTF and X3D, X3D 4.0 being finalized
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65
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December 13, 2020
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Raspberry Pi - binary builds, ready for download
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78
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December 11, 2020
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Castle Game Engine video overview (focusing on glTF, X3D, view3dscene and graphic features)
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61
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December 6, 2020
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Video introduction to the engine and editor (from MiniDebConfOnline2)
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65
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December 6, 2020
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Render options configurable in editor
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4
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107
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December 3, 2020
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Shader effects demo
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62
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December 1, 2020
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Optimizations and improvements to our renderer
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2
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70
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December 1, 2020
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Using 3ds Max and Maya to create assets for Castle Game Engine
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63
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November 29, 2020
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Various improvements (component gallery started, image loading optimizations, metadata, more)
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53
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November 28, 2020
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New comfortable way of using sprite sheets (and images) in viewports
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53
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November 28, 2020
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Debian talk about Castle Game Engine in 12h, watch Enes Geven game videos in the meantime :)
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5
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111
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November 24, 2020
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Upcoming Debian conference CGE talk, video from Web3D 2020 talk, engine improvements: new 2D geometry primitives, no more libGLU
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65
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November 15, 2020
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Various improvements (blending documentation, AvoidNavigationCollisions fix, buttonXxx renames, CastleXMLUtils example...)
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0
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62
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November 8, 2020
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Screen Space Reflections effect, enhancements to GLSL API for effects
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0
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73
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November 7, 2020
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Editor improvements: undo, context menu on hierarchy, shell list, clear warnings...
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67
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October 24, 2020
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"Escape from the Universe" has been released in Japan for Nintendo Switch
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59
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October 23, 2020
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Various engine improvements: lift lights limit, test simultaneous animations, fix changing TLevel.Player, SaveScreenRgba...
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66
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October 22, 2020
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Improvements to creatures and items from resource.xml (weapon reloading, automatic pool...), updated resource_animations and fps_game examples
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52
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October 20, 2020
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Updated online conversion tool to X3D (from glTF, Spine, Collada, others)
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57
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October 18, 2020
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Andrzej Kilijański joins the development of Castle Game Engine
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70
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October 18, 2020
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