code:
Shape: TShapeNode;
…
X3DRootNode.AddChildren(Shape);
- And by the way I’m doing this after the scene has been loaded when I’m using X3DRootNode.AddChildren(Shape) it’s going to happen and every time I call AddChildren it’s going to loop through it all over again
Indeed, that is just our TODO.
The X3DGroupingNode.AddChildren
is not optimal at this point to add things to loaded scenes.
We want to improve it, in the meantime one thing you can do is instead add additional things as new TCastleScene instances. Adding a new TCastleScene instance, with new shapes, doesn’t “touch” the previous scene.