About the Bugs category
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0
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201
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July 28, 2022
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Adding terrain in editor requires adding CastleTerrain in unit's uses clause
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1
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26
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June 27, 2025
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[solved] Backward compat bug of TCastleScene "structure"
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3
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57
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June 16, 2025
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[solved] Can't find CastleGLUtils.GLCurrentMultiSampling
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1
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23
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May 7, 2025
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[solved] Bug? with shadows on TCastleImageTransform
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7
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40
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May 5, 2025
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[solved] SphereCast crash
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1
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21
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May 4, 2025
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[solved] Castle Particle Emitter rise Emitter Exception: 'No mesh found in this model'
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6
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32
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April 29, 2025
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Custom Cursors example has minor bugs (SOLVED)
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3
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56
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February 25, 2025
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[closed] Strange/error behavior of button events when view is switched back after some PushView-s
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7
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74
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January 24, 2025
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[closed] Command finished with status 256
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5
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72
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November 13, 2024
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[closed] Castle Game Engine Editor haging when using Viewport
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8
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73
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November 4, 2024
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[closed] Values in TBorder are not saved
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4
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218
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October 30, 2024
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[closed] Compiling Error in CastleEffekseer.pas
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5
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60
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September 6, 2024
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[closed] Missing files in gitignore
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1
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28
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August 28, 2024
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[closed] TCastleScrollView affects to behavior of Navigator
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2
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44
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August 3, 2024
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[closed] Button Compile and Run / Stop
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2
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43
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July 22, 2024
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[closed] Can't find target file
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2
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72
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June 20, 2024
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[closed] Docker container hangs internet connection
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3
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139
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March 15, 2024
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[closed] TCastleThirdPersonNavigation fails to run
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3
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182
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January 29, 2024
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IOS testing found a performance issue that you can check out
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2
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243
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September 27, 2023
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[closed] The new version cannot display text
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10
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392
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April 17, 2023
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[closed] TCastleFont not working
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6
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244
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April 2, 2023
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[closed] Compile error - can't find unit FileUtil
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3
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478
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January 12, 2023
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[closed] Gizmos for transforming objects stopped working
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6
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571
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September 19, 2022
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[closed] Headlight_test Exception
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3
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308
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August 29, 2022
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[closed] Example 'fps_game' error
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2
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346
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July 26, 2022
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