Hello everyone!
Please help me understand.
How to load a 3D model with a static lightmap from the Blender?
I found this solution https://blenderartists.org/t/newbie-how-to-export-lightmap-for-gltf-2-0/1335887/7
But result looks very strange:
Hello everyone!
Please help me understand.
How to load a 3D model with a static lightmap from the Blender?
I found this solution https://blenderartists.org/t/newbie-how-to-export-lightmap-for-gltf-2-0/1335887/7
But result looks very strange:
Sorry for delay in answering, I have this in my TODO.
We used lights backing with CGE in “Darkest Before the Dawn”, Darkest Before the Dawn | Castle Game Engine , that was an old mobile game targeting really old Android devices, and 100% of the light was just baked into textures in Blender. The game still can be compiled and works, though I want to refresh it, and show how to use light baking in CGE using latest Blender + glTF.
So,
I’ll post here when I’ve done it