About the 3D category
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0
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188
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July 28, 2022
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Multiple viewports and sound
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6
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99
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April 19, 2024
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Creating of sprite model
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3
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81
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April 10, 2024
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Need Help Understanding how to Assign a Transform as an Avatar of a Third Person Navigation Camera, After Following Instructions
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2
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75
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April 9, 2024
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Need Help Understanding how to Assign a Transform as an Avatar of a Third Person Navigation Camera
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8
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75
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April 6, 2024
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Loading and displaying lidar data (las, laz)
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3
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65
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March 29, 2024
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Most efficient way to represent a triangular mesh
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2
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127
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February 27, 2024
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Request for additional features around occlusion culling
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2
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437
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February 27, 2024
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Car physics with colliders on the wheels?
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7
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193
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February 25, 2024
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Can an index buffer validly have unused space in it?
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2
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92
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January 4, 2024
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Shadows for transparent textures
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3
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174
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December 24, 2023
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Need Help Understanding How to Assign an Avatar
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109
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531
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December 12, 2023
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Model rotation vector computation
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3
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149
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November 27, 2023
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Fly navigation like in the editor in application
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4
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201
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November 9, 2023
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Instancing geometry for animations?
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1
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142
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November 8, 2023
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Draw line in 3d
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6
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385
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October 31, 2023
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Android game character forward and backward movements
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1
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187
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September 29, 2023
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Using static lightmap from texture
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1
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208
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October 9, 2023
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Need help understanding how to initalize a particular example
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113
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604
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October 4, 2023
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MD3 - improve animations support
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269
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1636
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September 27, 2023
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Create a stream of particles behind a bullet object
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1
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194
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September 26, 2023
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Check collisions between objects on specific layers
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1
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166
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September 26, 2023
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Clear and reuse a scene
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10
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245
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September 5, 2023
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Convenient way to determine exact point under mouse
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28
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638
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September 4, 2023
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Need help with importing Blender movies
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3
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203
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August 25, 2023
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Doom RPG-like game and questions about it
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50
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1029
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August 25, 2023
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Request for a TCastleGrid Component
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2
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221
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July 11, 2023
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Tunnel into terrain
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4
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258
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May 5, 2023
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Check collisions between two specific objects
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17
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418
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April 7, 2023
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Camera Not Updating when Re-Compiled on latest Download
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10
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271
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April 4, 2023
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