High order functions in Pascal
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1
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165
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November 6, 2023
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I would like to ask how to ignore the black background image into a transparent color
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3
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122
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November 6, 2023
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Ask the Download function to come in and have a look
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4
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126
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November 6, 2023
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Asynchronous downloading using TCastleDownload for Delphi
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0
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153
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November 5, 2023
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Slides and examples from 2 ITDevCon presentations about Castle Game Engine, more notes about recent developments
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0
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157
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November 1, 2023
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Is there any way to convert the picture format from A8R8G8B8 to R8G8B8 Thank you. I need to solve this problem
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3
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195
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October 31, 2023
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X3DNode field trigger only Change and not ChangedAll
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1
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127
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October 31, 2023
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Precise collisions on custom 2D geometry
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1
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183
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October 31, 2023
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Draw line in 3d
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6
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407
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October 31, 2023
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Picking 2D geometry
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1
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142
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October 31, 2023
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Calculate 2d polyline 'perimeter' of 3d scene?
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1
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142
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October 31, 2023
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I wonder if there is a more efficient image blending function inside the engine for large batch image blending functions
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2
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137
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October 26, 2023
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LICENSE for using CGE in commercial application
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1
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179
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October 26, 2023
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Digital Twin Creation Using the Castle Game Engine
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1
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173
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October 24, 2023
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Why must a function such as ResizeToTextureSize be time consuming when loading irregular image textures Is there a way to keep shape images from being automatically resized
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1
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134
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October 22, 2023
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DSDrive - a new racing game made in Castle Game Engine
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3
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446
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August 16, 2023
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Android game character forward and backward movements
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1
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195
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September 29, 2023
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Magnifying part of Transform
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1
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122
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October 17, 2023
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Why I use TImageTextureNode SetTexture dropped the Texture before release I don't want it Texture of before release But direct replacement So I can avoid repeated LoadFromImage save CPU time Ask for help
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4
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124
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October 16, 2023
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Some free book about creating games
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3
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298
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October 16, 2023
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Get (raw?) mouse input
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11
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280
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October 16, 2023
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Why am I using X3DRootNode.AddChildren(Shape); Its interior will release all the nodes and redraw them all again. I want to add only one shape to the X3DRootNode and its repeated releases of all the nodes will also consume CPU time
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2
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309
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October 16, 2023
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Cannot fund unit files for Objects
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3
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121
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October 13, 2023
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Pixel art rendering incorrectly
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6
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284
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October 11, 2023
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Using extrusions?
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3
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146
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October 9, 2023
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Using static lightmap from texture
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1
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221
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October 9, 2023
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Graphical glitches with Transforms/Scenes
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19
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365
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October 9, 2023
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Need help understanding how to initalize a particular example
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113
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629
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October 4, 2023
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Use timer or interval for procedure calls
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3
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217
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October 2, 2023
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Catch me at ITDevCon 2023 in Rome giving 2 presentations about Castle Game Engine
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0
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202
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September 29, 2023
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