New TCastleTransformDesign component (like prefab for TCastleTransform), example advanced_editor showing advanced usage of designs and custom components
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2
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77
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December 20, 2020
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CGE Editor: Added TiledMapControl, unit has to be added manually?
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2
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57
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December 15, 2020
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BoundingBox doesn't recalculate when make changes to X3D fields
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2
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42
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December 14, 2020
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Lots of optimizations, support for explicit tangents information in glTF and X3D, X3D 4.0 being finalized
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0
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65
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December 13, 2020
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Raspberry Pi - binary builds, ready for download
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0
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78
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December 11, 2020
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PreCaching Textures
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1
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63
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December 11, 2020
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Castle Game Engine video overview (focusing on glTF, X3D, view3dscene and graphic features)
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0
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61
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December 6, 2020
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How capable is this engine?
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11
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142
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December 6, 2020
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Video introduction to the engine and editor (from MiniDebConfOnline2)
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0
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65
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December 6, 2020
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Render options configurable in editor
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4
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107
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December 3, 2020
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Shader effects demo
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0
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62
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December 1, 2020
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Optimizations and improvements to our renderer
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2
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70
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December 1, 2020
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Using 3ds Max and Maya to create assets for Castle Game Engine
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0
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63
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November 29, 2020
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Outdoor environments?
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8
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88
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November 28, 2020
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Various improvements (component gallery started, image loading optimizations, metadata, more)
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0
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53
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November 28, 2020
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New comfortable way of using sprite sheets (and images) in viewports
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0
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53
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November 28, 2020
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Debian talk about Castle Game Engine in 12h, watch Enes Geven game videos in the meantime :)
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5
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111
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November 24, 2020
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Upcoming Debian conference CGE talk, video from Web3D 2020 talk, engine improvements: new 2D geometry primitives, no more libGLU
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0
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65
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November 15, 2020
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About other iOS Services
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3
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85
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November 14, 2020
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Various improvements (blending documentation, AvoidNavigationCollisions fix, buttonXxx renames, CastleXMLUtils example...)
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0
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62
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November 8, 2020
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Delphi compatibility status and plans
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1
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97
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November 7, 2020
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Screen Space Reflections effect, enhancements to GLSL API for effects
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0
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73
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November 7, 2020
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God rays screen effect
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6
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141
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November 5, 2020
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Play a certain animation from a sprite sheet
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2
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98
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October 28, 2020
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Is there any news about compatible with Delphi?
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1
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85
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October 28, 2020
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Editor improvements: undo, context menu on hierarchy, shell list, clear warnings...
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0
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67
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October 24, 2020
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CGE Editor: Error on compiling (64 bit cross compile)
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6
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111
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October 24, 2020
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CastleControlBase and Scrollbox
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5
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84
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October 24, 2020
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"Escape from the Universe" has been released in Japan for Nintendo Switch
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0
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59
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October 23, 2020
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Various engine improvements: lift lights limit, test simultaneous animations, fix changing TLevel.Player, SaveScreenRgba...
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0
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66
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October 22, 2020
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