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[solved] Word Loading is repeated in the unit castledownload_asynchronous.inc in the procedure TCastleDownload.Start
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1
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48
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October 4, 2025
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[solved] VS code extension No longer avaliable
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4
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77
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October 4, 2025
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September engine progress: IFC, web, CastleHttps, VS Code debugging, zen mode, X3D 4.0 4.1, downloads mirror
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4
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64
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October 2, 2025
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[solved] Unable to download the game engine
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6
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73
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September 29, 2025
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Using Material Combiner in Blender to Optimize for CGE
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0
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60
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September 20, 2025
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BB001 - Must be at least 15 characters
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2
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106
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September 15, 2025
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Castle Model Viewer available on iOS, Android version updated too
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1
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53
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September 13, 2025
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Ton of mobile (iOS, Android) improvements: iOS + OpenGL3, Google Play Billing upgrade, shadow maps precision, more
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1
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65
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September 7, 2025
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CGE does not cache fonts with similar URL, size and charset?
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2
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99
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September 3, 2025
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Enjoy new examples: 3d_games/walking_adventure, 3d_games/dungeons_and_skeletons_fight and more
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2
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69
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August 31, 2025
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Blueprints of an experimenter builder with CGE
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7
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110
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August 31, 2025
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New example: get random image using Unsplash REST API
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4
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62
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August 31, 2025
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DSRally - game is finished
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8
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296
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August 30, 2025
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RawKee Exporter - now exports Skinned HAnim
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1
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56
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August 27, 2025
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The Amateur 3D Game Engine
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3
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149
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August 27, 2025
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FPS frame rate extremely slow
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7
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248
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August 27, 2025
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Comfortable Antialiasing change?
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3
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63
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August 27, 2025
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My Game: Project Nya
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17
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541
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August 19, 2025
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X3D JSON loading example (in testing)
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0
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39
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August 13, 2025
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[solved] "EFreeTypeLibraryNotFound" ERROR when "Compile and Run" the platformer demo for Web
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3
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68
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August 10, 2025
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Android: Updated applications (Castle Model Viewer, Platformer...) in Google Play, on the engine side: upgraded Google Play Services to v2 and Android SDK to 35
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1
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32
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August 8, 2025
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Lazarus packages: moved, renamed
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4
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69
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August 4, 2025
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Custom Cursors example has minor bugs (SOLVED)
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4
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111
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August 4, 2025
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LookAt / Target property or function for camera or any TCastleTransform
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2
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95
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August 3, 2025
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How to use TCastleSpriteSheet in TCastleUserInterface
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2
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69
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August 2, 2025
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TCastleFloatSlider - anchor point of the thumb
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2
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60
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July 31, 2025
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14 engine improvements from June/July -- window sizing docs, TCastleAbstractPrimitive and TCastleImageTransform extensions, cubemaps and 3D textures in all texture slots, VS Code integration improved, rendering optimizations
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1
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41
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July 29, 2025
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More scenes are shadow casters for shadow volumes out-of-the-box, because of the auto-detection of 2-manifold scenes
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2
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61
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July 27, 2025
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Register for the upcoming Pascal Conference in Germany (Early Bird price until 31.07)
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1
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53
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July 26, 2025
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My current tile graphic assembler for landscapes
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0
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52
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July 26, 2025
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