Big update to "Custom Components" documentation, critical localization fix
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0
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90
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May 22, 2022
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Compositing shaders improvements, "Mountains of Fire" demo updated
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0
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59
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May 21, 2022
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Double click in the output to open code editor
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0
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48
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May 20, 2022
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Win64, LCL, simple shapes - something got broken
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32
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87
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May 6, 2022
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Camera and navigation rework almost finished. TODO: This news announcement is too long, we have too much new stuff to announce
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0
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50
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May 6, 2022
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Rotating a scene to simulate turning wheel
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6
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74
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May 3, 2022
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Background (skybox, sky/ground color gradients) in Castle Game Engine - presentation video on YouTube and Vimeo
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3
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79
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May 3, 2022
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Editor improvements, UI improvements, in-progress Snap packages (Linux packages on any distribution), testing lights and 3D models from Sketchfab
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0
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70
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May 1, 2022
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Third person navigation to navigate a car
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2
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76
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April 25, 2022
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Various improvements: build tool, make, updated Docker image, smaller API updates - TCastleTransform.ExistsInRoot, TCastleImageTransform.Mipmaps
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0
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105
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April 24, 2022
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Pascal syntax highlighting on the forum
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0
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47
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April 21, 2022
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Newbie: How to do very basic drawing only?
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3
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92
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April 17, 2022
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2 big features in-progress, and small editor improvements available already
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0
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66
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April 16, 2022
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WasVisible: query visibility of scenes and shapes, RobustNegativeScale: support lighting with negative scales
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0
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57
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April 10, 2022
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glTF improvements (normal scale, camera fix), mixing glTF with X3D using IMPORT / EXPORT
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0
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49
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April 10, 2022
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Flipping image or Scene
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2
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50
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April 9, 2022
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FreeBSD build
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0
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61
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April 8, 2022
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Unwanted scene movement
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5
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72
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April 4, 2022
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Physically based rendering (PBR) in X3D, using glTF with X3D 4.0 (recording of my webinar)
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0
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58
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April 3, 2022
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Design lights using Castle Game Engine: new light components and related features, with video!
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0
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70
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April 1, 2022
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Web3D webinar this Tuesday, Steam Deck test, documentation updates, PasVulkan tests
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0
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73
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March 27, 2022
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New Castle Tester - running all engine automatic tests on all platforms (desktop, mobile, Nintendo Switch...) with all compilers (FPC, Delphi)
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0
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59
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March 19, 2022
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Joint / bone controlled mesh animation
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6
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110
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March 17, 2022
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Open Meeting for CGE Users and Developers
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2
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117
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March 14, 2022
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Mirrored Repeat mode, TextureProperties.BoundaryModeS/T/R support
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0
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87
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March 13, 2022
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Creating Debian Packages with Castle Game Engine build tool
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0
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82
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March 12, 2022
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GitHub Actions
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0
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51
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March 12, 2022
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Discover what happens when occlusion culling is enabled
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4
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187
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March 9, 2022
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Is letter-spacing possible?
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5
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122
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March 7, 2022
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Using Constructive Solid Geometry (CSG) to build a TIndexedFaceSetNode
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6
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441
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March 7, 2022
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