I fixed the seams so each tile looks to its neighbor’s edge to fill the gap. Here is a view from the center of a 101x101 tile grid with each tile being up to 121x121 vertices (the extra 1 for the seam). As the tiles are further away their resolution drops to as low as 5x5 (4x4 + the seam). It looks perfect! At the 5m base resolution in my game, this would be a 60x60 km2 area and this view would be seeing 30km away.
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