Improvements to creatures and items from resource.xml (weapon reloading, automatic pool...), updated resource_animations and fps_game examples
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0
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53
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October 20, 2020
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Updated online conversion tool to X3D (from glTF, Spine, Collada, others)
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0
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57
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October 18, 2020
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Andrzej Kilijański joins the development of Castle Game Engine
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0
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70
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October 18, 2020
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Attach objects to (animated) bones, like weapon in character's hand, by ExposeTransforms
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0
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75
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October 9, 2020
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VMWare Player Dev Kit
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6
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199
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October 7, 2020
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Upcoming talks about Castle Game Engine at conferences!
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0
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76
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October 2, 2020
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GameFromScratch review of Castle Game Engine
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0
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71
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September 29, 2020
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New Patreon rewards and goals since October, including plans for: training videos, conference+gamejam, Occulus port
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0
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83
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September 27, 2020
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Editor gizmos to translate, rotate, scale
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0
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85
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September 25, 2020
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CGE overview for Unity developers, example of anisotropic filtering
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0
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98
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September 13, 2020
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Presentation about View3dScene and Castle Game Engine
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0
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127
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September 6, 2020
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Texture minification
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6
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133
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September 4, 2020
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X3D classic highlight and snippets for VSCode
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2
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165
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September 3, 2020
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Editor improvements: F1 to open property documentation, selecting TCastleTransform, recent projects improvements
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3
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186
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September 2, 2020
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2D walkable area
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3
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117
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September 1, 2020
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X3d sprite as TCastleScene
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8
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126
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September 1, 2020
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Change x3d pivot
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2
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82
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August 27, 2020
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PositionToUpPlane
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3
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97
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August 25, 2020
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X3dv background with sprite
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10
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142
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August 24, 2020
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Adding and sorting sprite
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2
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73
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August 22, 2020
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Asynchronous HTTP(S) downloading on Android
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0
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80
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August 21, 2020
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Third person camera
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2
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80
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August 21, 2020
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X3D specification 4.0 draft, with Physically-Based Rendering materials supported by Castle Game Engine
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0
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91
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August 20, 2020
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Various improvements: project caption in editor, castle_indy package, CThreads, etc.
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0
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91
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August 19, 2020
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About current renderer
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2
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82
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August 19, 2020
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Weighted mesh (skinned mesh animation) in Spine
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0
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96
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August 18, 2020
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Multi-pass post-processing with different color buffers
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3
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93
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August 17, 2020
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Adding TShapeNode to RootNode from additional thread
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12
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190
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August 16, 2020
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CastleNURBS.TNurbsSurfaceCalculator
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7
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105
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August 15, 2020
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Pixels Per Inch (especially mobile)
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2
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78
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August 13, 2020
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