Summary of today meeting: things in-progress, upcoming planned features, next meeting
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2
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86
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March 6, 2022
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Reminder: Open meeting for all CGE Users and Developers today
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0
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81
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March 5, 2022
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Various: RemoveDelayed utility, using fcl-res instead of windres tool, MultiTexture features
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0
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60
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March 5, 2022
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Simulating depth of Scene in 2D world
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2
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115
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February 27, 2022
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Mobile improvements: optimizations on Aarch64, texture compression fixes, GameAnalytics SDK updated
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0
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82
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February 27, 2022
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Editor improvements: input floats like "pi/2" or "2+2", context menu for "Output", new start form
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0
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115
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February 25, 2022
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Texture Property Documentation
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2
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82
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February 21, 2022
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Changing colors in TCastleScene
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12
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253
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February 20, 2022
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Jumping to procedure in another TUIState
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2
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95
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February 20, 2022
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TCastleWindow: simple name (without Base suffix), removed deprecated Window.SceneManager, UTF-16 in WinAPI backend
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0
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91
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February 20, 2022
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TCastleViewport.PositionFromWorld utility, to adjust UI position to something in 3D viewport, or measure 3D size on screen
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0
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106
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February 19, 2022
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Zoom with center on Mouseposition
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8
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150
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February 17, 2022
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TPlayer Class Deprecated?
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2
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90
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February 16, 2022
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Mirror the viewport
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3
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82
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February 13, 2022
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New manual page "Managing States", improved list of TCastleTransform descendants in manual
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0
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83
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February 13, 2022
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Easily load UI in TCastleControl using TCastleControl.DesignUrl
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0
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73
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February 12, 2022
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Vectors changes, to avoid a trap with modifying a temporary value
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0
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101
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February 11, 2022
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Creating a strategic adventure step by step - part 3
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8
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102
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February 11, 2022
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Working on editing lights in Castle Game Engine editor
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0
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80
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February 9, 2022
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Vampire package error
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17
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165
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February 7, 2022
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Add skybox or define sky/ground color gradient using TCastleBackground
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0
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85
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February 6, 2022
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Pasdoc @GroupXXX tags
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5
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75
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February 6, 2022
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Many documentation updates
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3
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110
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February 5, 2022
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Code cleanups: units map, more obvious subdirectories in engine, automatically checked dependencies, moved various units to internal
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0
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75
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February 5, 2022
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Example how to use a custom cursor (a static image or an animated scene)
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0
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69
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February 4, 2022
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Better documentation how to put engine on Lazarus form (TCastleControl)
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0
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68
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January 31, 2022
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Example component_gallery: 12 pages showcasing user interface components, new example transform_primitives: showcasing primitives in viewport
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0
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76
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January 30, 2022
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TCastleImageTransform - best way now to place image inside a TCastleViewport
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0
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74
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January 29, 2022
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More integration with Vampyre Imaging Library, used by default with both FPC and Delphi
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0
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66
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January 28, 2022
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View 3D Scene on Android Systems and X3D
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1
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67
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January 27, 2022
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