|
The Amateur 3D Game Engine
|
|
3
|
154
|
August 27, 2025
|
|
FPS frame rate extremely slow
|
|
7
|
251
|
August 27, 2025
|
|
Comfortable Antialiasing change?
|
|
3
|
89
|
August 27, 2025
|
|
X3D JSON loading example (in testing)
|
|
0
|
41
|
August 13, 2025
|
|
[solved] "EFreeTypeLibraryNotFound" ERROR when "Compile and Run" the platformer demo for Web
|
|
3
|
69
|
August 10, 2025
|
|
Android: Updated applications (Castle Model Viewer, Platformer...) in Google Play, on the engine side: upgraded Google Play Services to v2 and Android SDK to 35
|
|
1
|
33
|
August 8, 2025
|
|
Lazarus packages: moved, renamed
|
|
4
|
70
|
August 4, 2025
|
|
Custom Cursors example has minor bugs (SOLVED)
|
|
4
|
111
|
August 4, 2025
|
|
LookAt / Target property or function for camera or any TCastleTransform
|
|
2
|
101
|
August 3, 2025
|
|
How to use TCastleSpriteSheet in TCastleUserInterface
|
|
2
|
71
|
August 2, 2025
|
|
TCastleFloatSlider - anchor point of the thumb
|
|
2
|
60
|
July 31, 2025
|
|
14 engine improvements from June/July -- window sizing docs, TCastleAbstractPrimitive and TCastleImageTransform extensions, cubemaps and 3D textures in all texture slots, VS Code integration improved, rendering optimizations
|
|
1
|
42
|
July 29, 2025
|
|
More scenes are shadow casters for shadow volumes out-of-the-box, because of the auto-detection of 2-manifold scenes
|
|
2
|
61
|
July 27, 2025
|
|
Register for the upcoming Pascal Conference in Germany (Early Bird price until 31.07)
|
|
1
|
55
|
July 26, 2025
|
|
My current tile graphic assembler for landscapes
|
|
0
|
52
|
July 26, 2025
|
|
Installation and programming in C++ Builder
|
|
2
|
101
|
July 25, 2025
|
|
Delphi advancements: groundwork for more platforms (Android, macOS, iOS), Castle Model Viewer + Delphi, cli Delphi tools on macOS, fixes for C++ Builder, Delphi 64-bit IDE
|
|
1
|
41
|
July 25, 2025
|
|
Domino - Physics demo & problems with TransformReference
|
|
5
|
108
|
July 23, 2025
|
|
4170 free icons for your games and 3d Assets
|
|
0
|
73
|
July 17, 2025
|
|
Import / Create an HAnimHumanoid
|
|
3
|
58
|
July 16, 2025
|
|
Drawing Many Cubes Faster
|
|
25
|
309
|
July 15, 2025
|
|
Packaging to Android App Bundle
|
|
0
|
336
|
July 23, 2021
|
|
Bounding box is correct in CGE Editor, but too large at runtime
|
|
2
|
50
|
July 9, 2025
|
|
Support for new Tangent node in X3D, with vectors as 4D, better aligned with glTF
|
|
1
|
48
|
July 9, 2025
|
|
Thoughts on CGE + Quartex?
|
|
5
|
104
|
July 3, 2025
|
|
How to convert Blender bone rotation (quaternion) Value to CGE format
|
|
5
|
115
|
July 1, 2025
|
|
URL improvements: castle-config:/ protocol, use UriExists and FindFiles on any URL (including e.g. zip), TCastleMemoryFileSystem
|
|
5
|
56
|
June 30, 2025
|
|
How to handle button presses from a behavior
|
|
6
|
104
|
June 28, 2025
|
|
Adding Delay to Event
|
|
9
|
556
|
June 27, 2025
|
|
Adding terrain in editor requires adding CastleTerrain in unit's uses clause
|
|
1
|
44
|
June 27, 2025
|