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AI usage guidelines and thoughts updated, and... test of vibe-coding with Castle Game Engine
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6
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62
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February 23, 2026
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How can I create a Flickering Lighting Effect without noticeable framerate drops?
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3
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53
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February 21, 2026
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Change Texture dinamically
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5
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85
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February 17, 2026
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[ISSUE] 3D complex models hittest
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6
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93
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February 16, 2026
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Problems with game data files changing
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10
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80
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February 15, 2026
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[solved] Some keyboard-keys won't trigger
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1
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20
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February 11, 2026
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Frame rate drops when Light is on
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2
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43
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February 11, 2026
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Highlighting a 3D model
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7
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63
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February 9, 2026
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Upgrade to GTK 3
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1
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33
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February 9, 2026
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Performance Issues When Cloning Large Number of Scenes in a 200×200 Terrain Editor
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23
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149
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February 8, 2026
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Suggestion to Extend the Tag Property of Components
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11
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62
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February 4, 2026
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macOS improvements: work flawlessly on Apple Silicon (Aarch64), bundled with FPC, signed and notarized; Cocoa mouse positioning; fixes to OnDropFiles; universal binary support
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1
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20
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February 2, 2026
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X3D JSON loading example (in testing)
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1
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71
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February 1, 2026
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How to design Toast dialog?
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4
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88
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January 26, 2026
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Add TClientConnection.GetIdentifier in CastleClientServer.pas
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4
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60
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January 26, 2026
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Test loading models from disk in a separate thread
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1
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39
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January 23, 2026
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Feedback on Delphi Groundwork for New Platforms (Android)
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6
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58
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January 20, 2026
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Question about destroying Player components vs removing from Viewport
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7
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99
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January 20, 2026
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Question about Morph Targets implementation
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4
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90
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January 18, 2026
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Engine downloads with "bundled FPC" for all platforms, castle-build-ci to easily use CI with our engine, Woodpecker (Codeberg) CI examples and impressions
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1
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30
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January 18, 2026
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[solved] Unexpected buttonLeft Mouse Events in TInputPressRelease.Press
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4
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27
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January 15, 2026
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Android: upgraded everything! (Google Play Services, OpenAL, AdMob, API level, Gradle...)
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6
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390
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January 14, 2026
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Using CameraHorizontalRotation to Create an Isometric View in CGE
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1
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22
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January 14, 2026
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Runtime Mosaic-Style Assembly of Modular 3D Pieces
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1
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50
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January 11, 2026
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Question About World Loading and Rendering in Castle Game Engine (CGE)
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4
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65
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January 6, 2026
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December news (unlimited skin joints on shaders, PointProperties), and plans for 2026 (next release, SignPath, better macOS Silicon, shadow maps...)
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1
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67
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December 30, 2025
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How to get the exposetransforms unde the mouse
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2
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50
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December 24, 2025
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Animation backwards, ElapsedTime returns strange value
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2
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32
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December 24, 2025
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Memory use of models
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8
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410
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December 21, 2025
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[solved] Shadow Map not updating from an animated TCastleScene
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6
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87
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December 20, 2025
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