Blending sort for scenes, behaviors docs, controlling sound source playing, tooltip control
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0
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31
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December 31, 2022
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Summary of the New Physics Capabilities
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0
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37
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December 29, 2022
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"Lynch" gamejam game release on itch.io, nice example code for footsteps and some creepy game logic
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0
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37
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December 24, 2022
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Summary of 4th open meeting - physics, Pascal LSP, Android on-screen keyboard, near release plans, QuickJS; announcing 5th meeting
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0
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39
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December 24, 2022
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Watch tomorrow Castle Game Engine presentation at Embarcadero CodeRage 2022
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0
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39
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December 20, 2022
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My mind is blown. I can use AI to generate Castle Game Engine code to integrate it with PhysX. I can use AI to generate HTML documentation from comments in Pascal code
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0
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48
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December 17, 2022
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Gamejam game using Blender and Castle Game Engine - "Lynch"
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0
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40
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December 17, 2022
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Physics merge (pull request with 552 commits)! See you this Saturday on our open meeting!
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1
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72
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December 8, 2022
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How to know if a component is selected in the editor?
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7
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84
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December 6, 2022
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Vampyre Imaging breaks Timage in Lazarus
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5
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46
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December 5, 2022
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Fixes to 3rd-person navigation, UI outline and groups, LSP range check error
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0
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39
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December 3, 2022
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Polygons count for lightweight game
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2
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55
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December 3, 2022
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Dark Mode design :)
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1
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52
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November 29, 2022
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Using Castle Game Engine with Docker
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0
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312
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February 16, 2019
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Documentation enhancements: using children components, API and code conventions about memory management, nils, BeforeDestruction and more
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0
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38
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November 26, 2022
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Camera setting in radians
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3
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48
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November 25, 2022
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Texture coordinate transformation (KHR_texture_transform) in glTF support
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0
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46
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November 25, 2022
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Visual Studio Code integration, intelligent code completion with our LSP server, also for Emacs, NeoVim and other text editors
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0
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36
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November 19, 2022
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Calculation of objects positions with using sine and cosine
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3
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78
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November 19, 2022
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Converting string name to existing scene
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10
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82
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November 18, 2022
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Day and night with TCastleImageTransform
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1
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74
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November 16, 2022
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What is the overhead in the engine of dynamically adding and removing TCastleScenes?
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2
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116
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November 14, 2022
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TCastleTransform.RenderLayer to render stuff in front, TCastleScene.PreciseColisions, upcoming plans
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0
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47
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November 12, 2022
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Editor improvements, UI improvements, in-progress Snap packages (Linux packages on any distribution), testing lights and 3D models from Sketchfab
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2
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171
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November 7, 2022
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New editor features: change class of any component, shortcuts to tools, multi-selection of transforms
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0
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39
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November 6, 2022
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Faster compilation with cache
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0
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50
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November 6, 2022
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Creation of sprite 3D scenes
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6
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85
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October 30, 2022
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Wireframe view in editor, camera improvements: navigation under any transformation, zoom in Walk mode
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0
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52
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October 30, 2022
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Shadow ignors DistanceCulling
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1
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68
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October 26, 2022
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Game crashing on exit
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10
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89
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October 24, 2022
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