How to make 2D map beauty, but not such complex
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7
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242
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March 31, 2023
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Automatically reload data at design-time
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0
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48
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August 18, 2023
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DSDrive - a new racing game made in Castle Game Engine
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3
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183
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August 16, 2023
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Translations of "Modern Object Pascal Introduction for Programmers" to YOUR language
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0
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60
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August 11, 2023
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Indoor Navigation (IGS) | with or w.o. Augmented Reallity (AR)
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6
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92
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August 8, 2023
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Android: upgraded everything! (Google Play Services, OpenAL, AdMob, API level, Gradle...)
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0
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75
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August 6, 2023
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Vehicles can fall through terrain when deformed
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5
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60
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August 4, 2023
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Road intesections coming along
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1
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64
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August 4, 2023
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Progress on roads with terrain deformation
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2
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76
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August 4, 2023
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Get 'compass' heading from axis angle Rotation?
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2
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53
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August 3, 2023
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Incoming: new animated 3D enemy for our fps_game example
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0
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57
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July 30, 2023
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Blending and billboards - new options, better defaults to make various cases work out-of-the-box
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2
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81
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July 23, 2023
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TDisk2DNode again
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2
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93
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July 23, 2023
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SIGSEGV when I try to remove
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9
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93
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July 21, 2023
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Improvements to property editors, in particular display and input angles in degrees in the editor
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0
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72
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July 16, 2023
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Changing MainView
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3
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80
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July 13, 2023
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Request for a TCastleGrid Component
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2
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96
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July 11, 2023
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Visual Studio Code integration, intelligent code completion with our LSP server, also for Emacs, NeoVim and other text editors
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4
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272
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July 11, 2023
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Change color of Button Text
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14
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109
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July 11, 2023
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International Pascal Congress - my presentation slides, various (positive) thoughts about Pascal (both FPC and Delphi) bright future, and why you should use Pascal
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2
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91
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July 9, 2023
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Rotation trouble
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6
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141
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July 9, 2023
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TVector3 to string and/or textfile
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6
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84
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July 8, 2023
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Gameviewmain.pas(177,1) Warning: Symbol "TRigidBody" is deprecated: "use TCastleRigidBody"
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4
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73
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July 6, 2023
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Obfuscation of code and assets
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11
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274
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July 5, 2023
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DSDrive - game is finished
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10
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309
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April 21, 2023
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Mobile (OpenGLES) rendering upgrades: occlusion culling, anisotropic filtering, 3D textures, shadows; plus new occlusion query demo
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6
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173
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June 30, 2023
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Big renderer improvements: Correct and automatic blending sorting, more powerful batching (now cross-scene), easier and more reliable occlusion culling and occlusion sorting
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0
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64
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June 30, 2023
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Vehicle driving on terrain
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0
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63
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June 30, 2023
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Roads segments working!
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16
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99
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June 30, 2023
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RandSeed as constant
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2
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75
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June 28, 2023
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