If I want to add a drawing mode to TCastleImage.DrawFrom TDrawMode implements dmAnti mode how do I manipulate image pixels to achieve Anti effect
|
|
2
|
119
|
February 24, 2024
|
Terrain+Texture plans?
|
|
2
|
124
|
February 24, 2024
|
Interface for RPG
|
|
5
|
199
|
February 24, 2024
|
Level of Detail for textures?
|
|
4
|
69
|
February 23, 2024
|
Moving an object parallel with current animation frame
|
|
4
|
84
|
February 22, 2024
|
Line wraps for text
|
|
2
|
82
|
February 21, 2024
|
Cool CRT minimap (+ leak)
|
|
1
|
105
|
February 20, 2024
|
TCastleTiledMap assign TBoxCollider to individual layers
|
|
1
|
89
|
February 19, 2024
|
Memory leak strategies?
|
|
24
|
244
|
February 19, 2024
|
Design for units
|
|
6
|
99
|
February 9, 2024
|
Need Help Making Collision with Ground Work Correctly
|
|
92
|
672
|
February 8, 2024
|
TCastleControl with several TCastleViewports displaying one TCastleScene
|
|
4
|
97
|
February 7, 2024
|
City builder direction
|
|
0
|
92
|
February 4, 2024
|
So many contributions: Providing data for HTTP PUT requests, fast toggling Tiled layers visibility, improved C++ library API, XML API for colors in hex, build tool info, FreeBSD fixes
|
|
3
|
129
|
February 4, 2024
|
TCastleThirdPersonNavigation fails to run
|
|
3
|
100
|
January 29, 2024
|
Strange yellow shadows
|
|
16
|
140
|
January 26, 2024
|
WorldRay not finding my roads
|
|
10
|
98
|
January 25, 2024
|
Why is my download not making any progress and where is it not set well
|
|
6
|
103
|
January 25, 2024
|
TCastleFont LoadCharacters problem
|
|
1
|
93
|
January 25, 2024
|
Indoor Navigation (IGS) | with or w.o. Augmented Reallity (AR)
|
|
6
|
233
|
August 8, 2023
|
Scene update when using AnimationSkipTicks
|
|
1
|
102
|
January 11, 2024
|
How does dynamic batching work?
|
|
4
|
120
|
January 11, 2024
|
TCastleScene.clear?
|
|
4
|
115
|
January 4, 2024
|
Can an index buffer validly have unused space in it?
|
|
2
|
98
|
January 4, 2024
|
City builder navigation?
|
|
4
|
126
|
January 4, 2024
|
URLSaveStream question Please come in
|
|
1
|
120
|
January 4, 2024
|
What is the overhead in the engine of dynamically adding and removing TCastleScenes?
|
|
6
|
367
|
December 31, 2023
|
Shadows for transparent textures
|
|
3
|
177
|
December 24, 2023
|
Merry Christmas, some summaries and API improvements
|
|
0
|
145
|
December 23, 2023
|
Curved roads working
|
|
0
|
110
|
December 19, 2023
|