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Question about implementing shader-based sky in TCastleBackground
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17
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220
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June 2, 2025
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Shadow maps in 2025?
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34
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465
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June 2, 2025
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More trees: billboards vs solids
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5
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116
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May 27, 2025
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Alpha blending parameters for TDrawableImage.DrawFrom
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2
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77
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May 23, 2025
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Forest vs Trees and performance
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22
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222
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May 17, 2025
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FPS label formatting + odd behaviour?
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6
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100
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May 16, 2025
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Geneartion of cycled background texture with TDrawableImage
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2
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76
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May 16, 2025
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Disable writeinfo using messageboxes if no console in windows?
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4
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76
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May 15, 2025
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How to solve seams in tiles due to normals?
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4
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87
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May 12, 2025
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TCastleView.Stop called from FINALIZATION section
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6
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108
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May 12, 2025
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Where to intercept closing application?
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3
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55
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May 8, 2025
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My terrain client/server repo made public
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1
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92
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May 8, 2025
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(Suggestion) FullScreen resolution trouble
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10
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136
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May 8, 2025
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Precise collisions and ray casting?
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5
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79
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May 5, 2025
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[solved] Window.MaxWidth default at 4000
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4
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97
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May 4, 2025
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Pass array of integer to TEffectNode?
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12
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101
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May 1, 2025
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Flowing water layer working through terrain client/server
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3
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66
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April 30, 2025
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How to set main window dimensions?
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3
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66
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April 30, 2025
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Bilinear interpolation to smooth the splat map
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3
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96
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April 26, 2025
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License for units?
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4
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68
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April 25, 2025
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Optimization of big images render
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2
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67
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April 24, 2025
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Fun with hsv in glsl
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2
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78
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April 24, 2025
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How to stitch multiple images together
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11
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214
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April 20, 2025
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Debugging glsl? Or what am I missing?
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7
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61
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April 19, 2025
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About IDE and code editors - zoo of different vs "silver bullet"
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7
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273
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April 19, 2025
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Internalraycollison on my terrain mesh always has Point.Y = 0
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13
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130
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April 17, 2025
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MultiTexture node?
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1
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44
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April 15, 2025
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Seamless terrain as far as the eye can see
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2
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52
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April 14, 2025
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Threads vs CGE (in my terrain client/server)
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5
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110
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April 14, 2025
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Castle Model Viewer: How to add/select/use Texture from file?
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3
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105
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April 9, 2025
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