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Obfuscation of code and assets
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12
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1521
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October 18, 2025
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Question about .castle-image format
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2
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94
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October 18, 2025
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[solved] Word Loading is repeated in the unit castledownload_asynchronous.inc in the procedure TCastleDownload.Start
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1
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86
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October 4, 2025
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[solved] VS code extension No longer avaliable
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4
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248
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October 4, 2025
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[solved] Unable to download the game engine
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6
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177
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September 29, 2025
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Using Material Combiner in Blender to Optimize for CGE
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0
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169
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September 20, 2025
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Installation and programming in C++ Builder
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2
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126
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July 25, 2025
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4170 free icons for your games and 3d Assets
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0
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96
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July 17, 2025
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Bounding box is correct in CGE Editor, but too large at runtime
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2
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64
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July 9, 2025
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Thoughts on CGE + Quartex?
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5
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125
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July 3, 2025
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How to handle button presses from a behavior
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6
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169
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June 28, 2025
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Adding Delay to Event
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9
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625
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June 27, 2025
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Create a single floor
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0
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50
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June 26, 2025
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Problems with CGE downloading: slowly and not stable
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3
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94
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June 24, 2025
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Question about implementing shader-based sky in TCastleBackground
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17
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514
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June 2, 2025
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Shadow maps in 2025?
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34
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623
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June 2, 2025
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More trees: billboards vs solids
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5
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172
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May 27, 2025
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Alpha blending parameters for TDrawableImage.DrawFrom
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2
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89
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May 23, 2025
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Forest vs Trees and performance
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22
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525
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May 17, 2025
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FPS label formatting + odd behaviour?
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6
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150
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May 16, 2025
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Geneartion of cycled background texture with TDrawableImage
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2
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95
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May 16, 2025
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Disable writeinfo using messageboxes if no console in windows?
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4
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128
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May 15, 2025
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How to solve seams in tiles due to normals?
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4
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142
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May 12, 2025
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TCastleView.Stop called from FINALIZATION section
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6
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137
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May 12, 2025
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Where to intercept closing application?
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3
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75
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May 8, 2025
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My terrain client/server repo made public
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1
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106
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May 8, 2025
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(Suggestion) FullScreen resolution trouble
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10
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207
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May 8, 2025
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Precise collisions and ray casting?
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5
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130
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May 5, 2025
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[solved] Window.MaxWidth default at 4000
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4
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134
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May 4, 2025
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Pass array of integer to TEffectNode?
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12
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182
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May 1, 2025
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