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My terrain client/server repo made public
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1
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85
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May 8, 2025
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(Suggestion) FullScreen resolution trouble
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10
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83
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May 8, 2025
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Precise collisions and ray casting?
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5
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47
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May 5, 2025
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[solved] Window.MaxWidth default at 4000
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4
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59
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May 4, 2025
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Pass array of integer to TEffectNode?
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12
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80
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May 1, 2025
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Flowing water layer working through terrain client/server
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3
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40
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April 30, 2025
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How to set main window dimensions?
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3
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48
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April 30, 2025
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Bilinear interpolation to smooth the splat map
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3
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68
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April 26, 2025
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License for units?
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4
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50
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April 25, 2025
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Optimization of big images render
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2
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43
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April 24, 2025
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Fun with hsv in glsl
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2
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55
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April 24, 2025
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How to stitch multiple images together
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11
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184
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April 20, 2025
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Debugging glsl? Or what am I missing?
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7
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41
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April 19, 2025
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About IDE and code editors - zoo of different vs "silver bullet"
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7
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110
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April 19, 2025
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Internalraycollison on my terrain mesh always has Point.Y = 0
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13
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89
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April 17, 2025
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MultiTexture node?
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1
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36
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April 15, 2025
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Seamless terrain as far as the eye can see
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2
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37
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April 14, 2025
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Threads vs CGE (in my terrain client/server)
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5
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66
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April 14, 2025
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Castle Model Viewer: How to add/select/use Texture from file?
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3
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92
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April 9, 2025
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Terrain client/server over tcp working smooth
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2
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67
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April 7, 2025
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Lua for game scripting and configuration
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2
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69
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April 8, 2025
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Can Copy Animation from SceneA to SceneB
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2
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65
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April 7, 2025
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Shadow Volume and Light radius
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1
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28
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April 4, 2025
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Inconsistent draw calls
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6
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41
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April 2, 2025
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Show a loading progress using external dll
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4
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73
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April 1, 2025
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(Suggestion) Viewport.TransformHit with MaxDistance
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1
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18
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March 30, 2025
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Using TCastleClientServer for binary data?
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9
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60
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March 30, 2025
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Test Case: Loading small binary glTF (glb) with big issues
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4
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100
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March 26, 2025
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Pushing Views with underlying animations
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5
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55
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March 22, 2025
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TCastleZip and virtual file systems
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3
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49
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March 22, 2025
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