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Shadow Volume and Light radius
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1
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38
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April 4, 2025
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Inconsistent draw calls
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6
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64
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April 2, 2025
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Show a loading progress using external dll
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4
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86
|
April 1, 2025
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(Suggestion) Viewport.TransformHit with MaxDistance
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1
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21
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March 30, 2025
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Using TCastleClientServer for binary data?
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9
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101
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March 30, 2025
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Test Case: Loading small binary glTF (glb) with big issues
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4
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114
|
March 26, 2025
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Pushing Views with underlying animations
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5
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84
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March 22, 2025
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TCastleZip and virtual file systems
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3
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76
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March 22, 2025
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Navigation Issue Between Files
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3
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63
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March 20, 2025
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Can't make LOD working
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8
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109
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March 18, 2025
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How good is CGE? Blender Cycles vs CGE
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4
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111
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March 14, 2025
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Push View without Background
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1
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39
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March 10, 2025
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Ambient Light, shadows and other questions
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9
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222
|
March 4, 2025
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C&C games now are open source
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1
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77
|
March 1, 2025
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Help calling a TInputPressRelease parameter within update
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5
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65
|
February 14, 2025
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Container.Held? (solved by Container.Pressed)
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3
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69
|
February 10, 2025
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Units Not Found (Fedora, VS Code)
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7
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112
|
February 7, 2025
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Adding a child transform with its own collider
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3
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79
|
February 6, 2025
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On-Screen Button Holdable
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2
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47
|
February 4, 2025
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Billboards and light sources
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3
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60
|
February 4, 2025
|
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Why are collision when object doesn't Exist?
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5
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104
|
February 1, 2025
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Approaches to switching game scenes and menus (TCastleDesign instead of TCastleView)
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3
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88
|
February 1, 2025
|
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Is there any way to convert the picture format from A8R8G8B8 to R8G8B8 Thank you. I need to solve this problem
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3
|
485
|
October 31, 2023
|
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Universal Interface to interact with any game object
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5
|
113
|
January 24, 2025
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How can I get and set 3D object points from the code?
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7
|
141
|
January 24, 2025
|
|
Castle-editor as a modding tool
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4
|
116
|
January 20, 2025
|
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About installing Castle Engine on Linux
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|
3
|
166
|
January 9, 2025
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World API documentation fix
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4
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79
|
December 24, 2024
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Dropdown Animations List in Custom Components
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5
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71
|
December 24, 2024
|
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Is there an easy way using simple physics?
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2
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72
|
December 16, 2024
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