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Flowing water layer working through terrain client/server
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3
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77
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April 30, 2025
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How to set main window dimensions?
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3
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82
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April 30, 2025
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Bilinear interpolation to smooth the splat map
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3
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127
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April 26, 2025
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License for units?
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4
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117
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April 25, 2025
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Optimization of big images render
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2
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104
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April 24, 2025
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Fun with hsv in glsl
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2
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155
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April 24, 2025
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How to stitch multiple images together
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11
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348
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April 20, 2025
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Debugging glsl? Or what am I missing?
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7
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100
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April 19, 2025
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About IDE and code editors - zoo of different vs "silver bullet"
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7
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456
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April 19, 2025
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Internalraycollison on my terrain mesh always has Point.Y = 0
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13
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199
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April 17, 2025
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MultiTexture node?
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1
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75
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April 15, 2025
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Seamless terrain as far as the eye can see
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2
|
60
|
April 14, 2025
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Threads vs CGE (in my terrain client/server)
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5
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128
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April 14, 2025
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Castle Model Viewer: How to add/select/use Texture from file?
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3
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125
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April 9, 2025
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Terrain client/server over tcp working smooth
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2
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90
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April 7, 2025
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Lua for game scripting and configuration
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2
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144
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April 8, 2025
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Can Copy Animation from SceneA to SceneB
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2
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100
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April 7, 2025
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Shadow Volume and Light radius
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1
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64
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April 4, 2025
|
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Inconsistent draw calls
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6
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77
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April 2, 2025
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Show a loading progress using external dll
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4
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111
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April 1, 2025
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(Suggestion) Viewport.TransformHit with MaxDistance
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1
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27
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March 30, 2025
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Using TCastleClientServer for binary data?
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9
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148
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March 30, 2025
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Test Case: Loading small binary glTF (glb) with big issues
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4
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150
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March 26, 2025
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Pushing Views with underlying animations
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5
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111
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March 22, 2025
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TCastleZip and virtual file systems
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3
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95
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March 22, 2025
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Navigation Issue Between Files
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3
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76
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March 20, 2025
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Can't make LOD working
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8
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204
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March 18, 2025
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How good is CGE? Blender Cycles vs CGE
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4
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154
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March 14, 2025
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Push View without Background
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1
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59
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March 10, 2025
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Ambient Light, shadows and other questions
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9
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296
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March 4, 2025
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