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Physics merge (pull request with 552 commits)! See you this Saturday on our open meeting!
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1
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482
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December 8, 2022
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Fixes to 3rd-person navigation, UI outline and groups, LSP range check error
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0
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341
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December 3, 2022
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Dark Mode design :)
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1
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355
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November 29, 2022
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Using Castle Game Engine with Docker
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0
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542
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February 16, 2019
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Documentation enhancements: using children components, API and code conventions about memory management, nils, BeforeDestruction and more
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0
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295
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November 26, 2022
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Texture coordinate transformation (KHR_texture_transform) in glTF support
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0
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418
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November 25, 2022
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TCastleTransform.RenderLayer to render stuff in front, TCastleScene.PreciseColisions, upcoming plans
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0
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283
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November 12, 2022
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Editor improvements, UI improvements, in-progress Snap packages (Linux packages on any distribution), testing lights and 3D models from Sketchfab
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2
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447
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November 7, 2022
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New editor features: change class of any component, shortcuts to tools, multi-selection of transforms
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0
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246
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November 6, 2022
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Faster compilation with cache
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0
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328
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November 6, 2022
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Wireframe view in editor, camera improvements: navigation under any transformation, zoom in Walk mode
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0
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330
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October 30, 2022
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Teaser: Explosion using physics impulse + mesh collider test with terrain
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0
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249
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October 22, 2022
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Published state fields are now automatically initialized, no need in most cases for DesignedComponent calls
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13
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393
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October 18, 2022
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CGE downloads now come bundled with latest stable version of FPC
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2
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350
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October 16, 2022
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Hacktoberfest for Castle Game Engine!
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0
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300
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October 14, 2022
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Slides, movies and thoughts from my GIC 2022 presentation
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4
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395
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October 14, 2022
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Teaser: Physics joints in Castle Game Engine: hinge, ball, grab, rope
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3
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323
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October 14, 2022
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Easy shadows (in editor, at design-time, too) by shadow volumes (and shadow maps are coming as well)
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6
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498
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October 5, 2022
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Zillion of usability issues in editor addressed - default tool more obvious, no hierarchy reloading, group editing better
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0
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223
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October 2, 2022
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Components to reuse a design in other designs (our equivalent to Unity prefabs): TCastleDesign and TCastleTransformDesign
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0
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278
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September 30, 2022
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Come to my Castle Game Engine talk at GIC - Poznań, 7-9 October, Poland (option to listen online also available!)
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0
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338
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September 25, 2022
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Define context menu actions (verbs) for your components using component editors
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0
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288
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September 22, 2022
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Summary of 3rd Open Meeting last weekend, announcing 4th Open Meeting
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0
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303
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September 21, 2022
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Using GitLab CI/CD with Castle Game Engine
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0
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328
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September 16, 2022
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Join our Open Meeting on Discord this Saturday (September 17th)
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0
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293
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September 14, 2022
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Castle Game Engine 7.0-alpha.2 release! Many new components (lights, primitives, fonts, sound...), new cameras, terrains, sprite sheet editor, Delphi
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1
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459
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September 12, 2022
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Changes to Patreon tiers and goals: Get your stickers, Discord roles and recognition in Credits!
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1
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360
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September 12, 2022
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Spread the word about new engine features! Also many other website improvements
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0
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255
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August 28, 2022
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New components to generate terrains, along with a demo including water and planting trees
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1
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422
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August 23, 2022
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KTX - mipmaps, ASTC, Docker - GitHub CLI, Compressonator, macOS fixes, node renames API, TCastlePlane.Size
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0
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460
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August 12, 2022
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