Big update to "Custom Components" documentation, critical localization fix
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0
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413
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May 22, 2022
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Compositing shaders improvements, "Mountains of Fire" demo updated
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0
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307
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May 21, 2022
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Double click in the output to open code editor
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0
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267
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May 20, 2022
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Camera and navigation rework almost finished. TODO: This news announcement is too long, we have too much new stuff to announce
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0
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358
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May 6, 2022
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Background (skybox, sky/ground color gradients) in Castle Game Engine - presentation video on YouTube and Vimeo
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3
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326
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May 3, 2022
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Various improvements: build tool, make, updated Docker image, smaller API updates - TCastleTransform.ExistsInRoot, TCastleImageTransform.Mipmaps
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0
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366
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April 24, 2022
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2 big features in-progress, and small editor improvements available already
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0
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280
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April 16, 2022
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WasVisible: query visibility of scenes and shapes, RobustNegativeScale: support lighting with negative scales
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0
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302
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April 10, 2022
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glTF improvements (normal scale, camera fix), mixing glTF with X3D using IMPORT / EXPORT
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0
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303
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April 10, 2022
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FreeBSD build
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0
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318
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April 8, 2022
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Physically based rendering (PBR) in X3D, using glTF with X3D 4.0 (recording of my webinar)
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0
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327
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April 3, 2022
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Design lights using Castle Game Engine: new light components and related features, with video!
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0
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365
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April 1, 2022
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Web3D webinar this Tuesday, Steam Deck test, documentation updates, PasVulkan tests
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0
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331
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March 27, 2022
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New Castle Tester - running all engine automatic tests on all platforms (desktop, mobile, Nintendo Switch...) with all compilers (FPC, Delphi)
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0
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302
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March 19, 2022
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Open Meeting for CGE Users and Developers
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2
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351
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March 14, 2022
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Mirrored Repeat mode, TextureProperties.BoundaryModeS/T/R support
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0
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364
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March 13, 2022
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Creating Debian Packages with Castle Game Engine build tool
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0
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302
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March 12, 2022
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GitHub Actions
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0
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258
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March 12, 2022
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Summary of today meeting: things in-progress, upcoming planned features, next meeting
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2
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351
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March 6, 2022
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Reminder: Open meeting for all CGE Users and Developers today
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0
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282
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March 5, 2022
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Various: RemoveDelayed utility, using fcl-res instead of windres tool, MultiTexture features
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0
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306
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March 5, 2022
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Mobile improvements: optimizations on Aarch64, texture compression fixes, GameAnalytics SDK updated
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0
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345
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February 27, 2022
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Editor improvements: input floats like "pi/2" or "2+2", context menu for "Output", new start form
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0
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524
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February 25, 2022
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TCastleWindow: simple name (without Base suffix), removed deprecated Window.SceneManager, UTF-16 in WinAPI backend
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0
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379
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February 20, 2022
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TCastleViewport.PositionFromWorld utility, to adjust UI position to something in 3D viewport, or measure 3D size on screen
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0
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407
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February 19, 2022
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New manual page "Managing States", improved list of TCastleTransform descendants in manual
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0
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308
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February 13, 2022
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Easily load UI in TCastleControl using TCastleControl.DesignUrl
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0
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317
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February 12, 2022
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Vectors changes, to avoid a trap with modifying a temporary value
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0
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432
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February 11, 2022
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Working on editing lights in Castle Game Engine editor
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0
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302
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February 9, 2022
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Add skybox or define sky/ground color gradient using TCastleBackground
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0
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322
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February 6, 2022
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