Many documentation updates
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3
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357
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February 5, 2022
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Code cleanups: units map, more obvious subdirectories in engine, automatically checked dependencies, moved various units to internal
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0
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285
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February 5, 2022
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Example how to use a custom cursor (a static image or an animated scene)
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0
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356
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February 4, 2022
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Better documentation how to put engine on Lazarus form (TCastleControl)
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0
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281
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January 31, 2022
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Example component_gallery: 12 pages showcasing user interface components, new example transform_primitives: showcasing primitives in viewport
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0
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400
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January 30, 2022
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TCastleImageTransform - best way now to place image inside a TCastleViewport
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0
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272
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January 29, 2022
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More integration with Vampyre Imaging Library, used by default with both FPC and Delphi
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0
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291
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January 28, 2022
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New TCastleTransformReference class, to efficiently reference another TCastleTransform within the same viewport
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0
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324
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January 22, 2022
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Big improvements to Android documentation and building
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0
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341
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January 22, 2022
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Oculus Quest 2: Developer Mode for Castle Game Engine enabled!
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0
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511
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January 16, 2022
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Big documentation update - new manual, with tutorial, about using viewports and scenes (from editor and from code)
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0
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357
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January 14, 2022
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Integration with Vampyre Imaging Library, new example image_display to test image loading speed and format support
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2
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602
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January 12, 2022
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Documentation macros (in AsciiDoctor, PHP and Wordpress shortcodes) to easily make links to API docs and embed images
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0
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392
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January 8, 2022
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PasDoc new feature: PHP output, useful for Castle Game Engine documentation to improve our API links
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0
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335
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January 7, 2022
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Summary of 2021, plans for 2022!
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0
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459
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January 1, 2022
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Many documentation upgrades, using AsciiDoctor as our primary way to write documentation, Michalis thoughts and plans about our documentation
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0
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368
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December 31, 2021
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Double-clicking on Pascal files in CGE editor, to open them in Lazarus, reliably opens them in proper project
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0
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329
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December 30, 2021
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New release of glplotter: use latest CGE, draw using Draw2DPrimitive, allow to switch light/dark mode
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0
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324
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December 29, 2021
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Experimental feature: freely rearrange and dock/undock editor windows
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0
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322
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December 28, 2021
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TCastleWindow.SceneManager: removal of a deprecated property soon
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0
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322
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December 27, 2021
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Alpha Bleeding explained
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0
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328
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December 26, 2021
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Better ASTC texture compression tooling and formats
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0
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360
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December 25, 2021
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Inspect your game hierarchy and logs at runtime -- just press F8
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0
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486
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December 3, 2021
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Drag-and-drop in editor hierarchy improved
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0
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469
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December 24, 2021
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Big merge: Delphi compatibility, integration with Vampyre Imaging Library, many new/upgraded examples, inspector improvements, more
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0
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427
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December 12, 2021
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Various engine improvements - editing collections in editor, Tiled fix for multiple tilesets, API simplifications
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0
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341
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November 26, 2021
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Presentation about Castle Game Engine from DelphiCon 2021
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0
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415
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November 19, 2021
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Big Delphi port progress, beta download, watch my presentation at DelphiCon today!
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0
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514
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November 17, 2021
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Pepper & Carrot - 3D platformer prototype
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0
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446
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November 14, 2021
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Foxy Misfortunes - top-down shooter made in Castle Game Engine
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0
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553
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November 13, 2021
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