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Drag and drop in the editor improvements
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0
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351
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August 7, 2022
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Bump mapping - updated documentation, example, defaults, everything is simpler now :)
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0
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281
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August 5, 2022
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Teaser: Physics hinge joint using Castle Game Engine
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3
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294
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August 3, 2022
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Using normalmaps with Blender and Castle Game Engine
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0
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258
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August 2, 2022
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Improvements around viewport projection, MainScene deprecated
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0
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268
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July 31, 2022
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Fog component to easily design fog using editor or code
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0
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282
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July 30, 2022
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Video: Viewports, cameras and navigation in Castle Game Engine
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0
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332
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July 22, 2022
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Castle Game Engine Intro Tutorial - July 2022
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0
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279
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July 17, 2022
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Huge update to cameras, navigation, viewports in 2D and 3D
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0
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455
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July 9, 2022
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How to use GitHub Actions with your CGE project to get automatic builds
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0
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413
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June 10, 2022
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Not Quake - an example of real-time multi-player shooter (a bit like Quake :) ) using Castle Game Engine and RNL
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0
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477
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June 24, 2022
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Fixes to GL context sharing in editor
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0
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311
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June 12, 2022
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view3dscene now available also for macOS and Raspberry Pi
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0
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290
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June 5, 2022
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Summary of 2nd Open Meeting for CGE Users and Developers, and announcing the 3rd meeting - September 17th
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0
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296
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June 4, 2022
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Huge improvements for macOS users: macOS binary beta release, Cocoa backend for TCastleWindow, automatic running and packing using AppBundle, access to macOS thanks to MacStadium
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0
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328
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May 29, 2022
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Save the date: Next weekend: 2nd Open Meeting for CGE Users and Developers
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0
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275
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May 27, 2022
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Big update to "Custom Components" documentation, critical localization fix
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0
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427
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May 22, 2022
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Compositing shaders improvements, "Mountains of Fire" demo updated
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0
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311
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May 21, 2022
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Double click in the output to open code editor
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0
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273
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May 20, 2022
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Camera and navigation rework almost finished. TODO: This news announcement is too long, we have too much new stuff to announce
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0
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364
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May 6, 2022
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Background (skybox, sky/ground color gradients) in Castle Game Engine - presentation video on YouTube and Vimeo
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3
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340
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May 3, 2022
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Various improvements: build tool, make, updated Docker image, smaller API updates - TCastleTransform.ExistsInRoot, TCastleImageTransform.Mipmaps
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0
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381
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April 24, 2022
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2 big features in-progress, and small editor improvements available already
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0
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286
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April 16, 2022
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WasVisible: query visibility of scenes and shapes, RobustNegativeScale: support lighting with negative scales
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0
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319
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April 10, 2022
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glTF improvements (normal scale, camera fix), mixing glTF with X3D using IMPORT / EXPORT
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0
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316
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April 10, 2022
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FreeBSD build
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0
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328
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April 8, 2022
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Physically based rendering (PBR) in X3D, using glTF with X3D 4.0 (recording of my webinar)
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0
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335
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April 3, 2022
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Design lights using Castle Game Engine: new light components and related features, with video!
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0
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373
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April 1, 2022
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Web3D webinar this Tuesday, Steam Deck test, documentation updates, PasVulkan tests
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0
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336
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March 27, 2022
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New Castle Tester - running all engine automatic tests on all platforms (desktop, mobile, Nintendo Switch...) with all compilers (FPC, Delphi)
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0
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306
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March 19, 2022
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