|
Teaser: Physics joints in Castle Game Engine: hinge, ball, grab, rope
|
|
3
|
339
|
October 14, 2022
|
|
Easy shadows (in editor, at design-time, too) by shadow volumes (and shadow maps are coming as well)
|
|
6
|
515
|
October 5, 2022
|
|
Zillion of usability issues in editor addressed - default tool more obvious, no hierarchy reloading, group editing better
|
|
0
|
234
|
October 2, 2022
|
|
Components to reuse a design in other designs (our equivalent to Unity prefabs): TCastleDesign and TCastleTransformDesign
|
|
0
|
281
|
September 30, 2022
|
|
Come to my Castle Game Engine talk at GIC - Poznań, 7-9 October, Poland (option to listen online also available!)
|
|
0
|
347
|
September 25, 2022
|
|
Define context menu actions (verbs) for your components using component editors
|
|
0
|
292
|
September 22, 2022
|
|
Summary of 3rd Open Meeting last weekend, announcing 4th Open Meeting
|
|
0
|
304
|
September 21, 2022
|
|
Using GitLab CI/CD with Castle Game Engine
|
|
0
|
335
|
September 16, 2022
|
|
Join our Open Meeting on Discord this Saturday (September 17th)
|
|
0
|
295
|
September 14, 2022
|
|
Castle Game Engine 7.0-alpha.2 release! Many new components (lights, primitives, fonts, sound...), new cameras, terrains, sprite sheet editor, Delphi
|
|
1
|
469
|
September 12, 2022
|
|
Changes to Patreon tiers and goals: Get your stickers, Discord roles and recognition in Credits!
|
|
1
|
374
|
September 12, 2022
|
|
Spread the word about new engine features! Also many other website improvements
|
|
0
|
258
|
August 28, 2022
|
|
New components to generate terrains, along with a demo including water and planting trees
|
|
1
|
434
|
August 23, 2022
|
|
KTX - mipmaps, ASTC, Docker - GitHub CLI, Compressonator, macOS fixes, node renames API, TCastlePlane.Size
|
|
0
|
462
|
August 12, 2022
|
|
Drag and drop in the editor improvements
|
|
0
|
366
|
August 7, 2022
|
|
Bump mapping - updated documentation, example, defaults, everything is simpler now :)
|
|
0
|
282
|
August 5, 2022
|
|
Teaser: Physics hinge joint using Castle Game Engine
|
|
3
|
324
|
August 3, 2022
|
|
Using normalmaps with Blender and Castle Game Engine
|
|
0
|
261
|
August 2, 2022
|
|
Improvements around viewport projection, MainScene deprecated
|
|
0
|
278
|
July 31, 2022
|
|
Fog component to easily design fog using editor or code
|
|
0
|
291
|
July 30, 2022
|
|
Video: Viewports, cameras and navigation in Castle Game Engine
|
|
0
|
341
|
July 22, 2022
|
|
Castle Game Engine Intro Tutorial - July 2022
|
|
0
|
292
|
July 17, 2022
|
|
Huge update to cameras, navigation, viewports in 2D and 3D
|
|
0
|
463
|
July 9, 2022
|
|
How to use GitHub Actions with your CGE project to get automatic builds
|
|
0
|
426
|
June 10, 2022
|
|
Not Quake - an example of real-time multi-player shooter (a bit like Quake :) ) using Castle Game Engine and RNL
|
|
0
|
493
|
June 24, 2022
|
|
Fixes to GL context sharing in editor
|
|
0
|
318
|
June 12, 2022
|
|
view3dscene now available also for macOS and Raspberry Pi
|
|
0
|
301
|
June 5, 2022
|
|
Summary of 2nd Open Meeting for CGE Users and Developers, and announcing the 3rd meeting - September 17th
|
|
0
|
298
|
June 4, 2022
|
|
Huge improvements for macOS users: macOS binary beta release, Cocoa backend for TCastleWindow, automatic running and packing using AppBundle, access to macOS thanks to MacStadium
|
|
0
|
342
|
May 29, 2022
|
|
Save the date: Next weekend: 2nd Open Meeting for CGE Users and Developers
|
|
0
|
282
|
May 27, 2022
|