I was playing with latest FreeBSD (after listening to an excellent talk about the troubles with FreeBSD which nicely discusses non-technical problems in large open-source volunteer-led project).
Naturally, I tested Castle Game Engine on FreeBSD and it works flawlessly π
I made a release of current CGE for FreeBSD.
This was done just by
cd castle-engine/tools/internal/pack_release/ ./pack_release.sh freebsd x86_64
The editor, build tool just work, based on FPC and Lazarus that are available in FreeBSD ports (install just by pkg install fpc
, pkg install editors/lazarus
).
Note: This release is not rebuild automatically, unlike current Linux and Windows releases. But, well, let me know β we can make it rebuild automatically, if thereβs interest! Otherwise, in a few weeks, this will be inevitably outdated. Of course you can always rebuild CGE from sources yourself on FreeBSD.
P.S. Donβt worry about low FPS on a screenshot β this was done in a virtual machine.