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Improvements to property editors, in particular display and input angles in degrees in the editor
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0
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260
|
July 16, 2023
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Visual Studio Code integration, intelligent code completion with our LSP server, also for Emacs, NeoVim and other text editors
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4
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737
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July 11, 2023
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International Pascal Congress - my presentation slides, various (positive) thoughts about Pascal (both FPC and Delphi) bright future, and why you should use Pascal
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2
|
427
|
July 9, 2023
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Mobile (OpenGLES) rendering upgrades: occlusion culling, anisotropic filtering, 3D textures, shadows; plus new occlusion query demo
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6
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441
|
June 30, 2023
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Big renderer improvements: Correct and automatic blending sorting, more powerful batching (now cross-scene), easier and more reliable occlusion culling and occlusion sorting
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0
|
268
|
June 30, 2023
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Planned: Steam integration and engine available as a download on Steam
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0
|
304
|
June 17, 2023
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Engine roadmap - see what's coming in the future!
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0
|
290
|
June 16, 2023
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Simpler castle_base Lazarus package, no longer depends on Vampyre LPK
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7
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425
|
June 12, 2023
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Import models from Sketchfab using Castle Game Engine editor
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1
|
300
|
June 10, 2023
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Images in UI: Regions (subset of image) and visual editing of both region and 9-slices
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0
|
250
|
June 3, 2023
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Using Sketchfab API to search and download glTF (to be integrated in Castle Game Engine)
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0
|
256
|
May 26, 2023
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Tiled maps: examples updated (see the new "strategy game demo"), API and docs improvements (how to determine tile picked by mouse, and more)
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0
|
271
|
May 21, 2023
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Shadow volumes: new WholeSceneManifold option, fixes and docs
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0
|
256
|
May 20, 2023
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Render 3D and 2D games inside Delphi VCL and FMX forms using TCastleControl
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0
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720
|
April 16, 2023
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Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in VMs), modernized GLSL code
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|
9
|
1246
|
May 14, 2023
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Use Delphinus to install Castle Game Engine in Delphi, also simplified Delphi packages
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0
|
311
|
May 6, 2023
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Visual Studio Code and LSP server improvements
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|
0
|
306
|
April 29, 2023
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Editor improvements: color picker, display statistics, simple grid and axis
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0
|
298
|
April 15, 2023
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Physics layers - configure what collides with what
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0
|
291
|
April 9, 2023
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International fonts improvements: better sizing properties, better IME support on Windows (to input e.g. Chinese in TCastleEdit), better example
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|
0
|
276
|
April 2, 2023
|
|
Come to International Pascal Congress (July 3-7, 2023, Salamanca) to listen to my talk and attend Castle Game Engine course
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|
0
|
314
|
April 1, 2023
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|
New component to place Tiled map in a viewport
|
|
3
|
275
|
March 31, 2023
|
|
MD3 support improvements: multiple animations, tags, configurable skins
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0
|
252
|
March 31, 2023
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|
Tremulous animations played from MD3 file
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|
0
|
274
|
March 26, 2023
|
|
Cache to speedup loading multiple instances of the same scene URL
|
|
0
|
270
|
March 19, 2023
|
|
Join our 5th Open Meeting ("Spring 2023") on Discord this Saturday (March 18)
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0
|
231
|
March 15, 2023
|
|
User interface features: render with mask (new TCastleMask component), better slider default look, new option ProtectedSidesScaling
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|
3
|
300
|
March 12, 2023
|
|
Convert SVG to X3D using X_ITE, to display SVG as geometry in Castle Game Engine
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|
3
|
472
|
March 12, 2023
|
|
We now use dedicated GPU automatically for all new projects
|
|
3
|
271
|
March 12, 2023
|
|
Rendering of lines and points from glTF, more options for line nodes in X3D
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0
|
247
|
February 24, 2023
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