Teaser: Physics joints in Castle Game Engine: hinge, ball, grab, rope
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3
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292
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October 14, 2022
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Easy shadows (in editor, at design-time, too) by shadow volumes (and shadow maps are coming as well)
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6
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451
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October 5, 2022
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Zillion of usability issues in editor addressed - default tool more obvious, no hierarchy reloading, group editing better
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0
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223
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October 2, 2022
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Components to reuse a design in other designs (our equivalent to Unity prefabs): TCastleDesign and TCastleTransformDesign
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0
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270
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September 30, 2022
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Come to my Castle Game Engine talk at GIC - Poznań, 7-9 October, Poland (option to listen online also available!)
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0
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333
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September 25, 2022
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Define context menu actions (verbs) for your components using component editors
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0
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280
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September 22, 2022
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Summary of 3rd Open Meeting last weekend, announcing 4th Open Meeting
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0
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294
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September 21, 2022
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Using GitLab CI/CD with Castle Game Engine
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0
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322
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September 16, 2022
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Join our Open Meeting on Discord this Saturday (September 17th)
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0
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289
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September 14, 2022
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Castle Game Engine 7.0-alpha.2 release! Many new components (lights, primitives, fonts, sound...), new cameras, terrains, sprite sheet editor, Delphi
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1
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432
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September 12, 2022
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Changes to Patreon tiers and goals: Get your stickers, Discord roles and recognition in Credits!
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1
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343
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September 12, 2022
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Spread the word about new engine features! Also many other website improvements
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0
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250
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August 28, 2022
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New components to generate terrains, along with a demo including water and planting trees
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1
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402
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August 23, 2022
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KTX - mipmaps, ASTC, Docker - GitHub CLI, Compressonator, macOS fixes, node renames API, TCastlePlane.Size
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0
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444
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August 12, 2022
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Drag and drop in the editor improvements
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0
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345
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August 7, 2022
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Bump mapping - updated documentation, example, defaults, everything is simpler now :)
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0
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273
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August 5, 2022
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Teaser: Physics hinge joint using Castle Game Engine
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3
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278
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August 3, 2022
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Using normalmaps with Blender and Castle Game Engine
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0
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251
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August 2, 2022
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Improvements around viewport projection, MainScene deprecated
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0
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261
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July 31, 2022
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Fog component to easily design fog using editor or code
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0
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276
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July 30, 2022
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Video: Viewports, cameras and navigation in Castle Game Engine
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0
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327
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July 22, 2022
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Castle Game Engine Intro Tutorial - July 2022
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0
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269
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July 17, 2022
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Huge update to cameras, navigation, viewports in 2D and 3D
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0
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447
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July 9, 2022
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How to use GitHub Actions with your CGE project to get automatic builds
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0
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404
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June 10, 2022
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Not Quake - an example of real-time multi-player shooter (a bit like Quake :) ) using Castle Game Engine and RNL
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0
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450
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June 24, 2022
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Fixes to GL context sharing in editor
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0
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306
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June 12, 2022
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view3dscene now available also for macOS and Raspberry Pi
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0
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285
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June 5, 2022
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Summary of 2nd Open Meeting for CGE Users and Developers, and announcing the 3rd meeting - September 17th
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0
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289
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June 4, 2022
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Huge improvements for macOS users: macOS binary beta release, Cocoa backend for TCastleWindow, automatic running and packing using AppBundle, access to macOS thanks to MacStadium
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0
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324
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May 29, 2022
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Save the date: Next weekend: 2nd Open Meeting for CGE Users and Developers
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0
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271
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May 27, 2022
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