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New component to place Tiled map in a viewport
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3
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250
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March 31, 2023
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MD3 support improvements: multiple animations, tags, configurable skins
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0
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230
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March 31, 2023
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Tremulous animations played from MD3 file
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0
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267
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March 26, 2023
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Cache to speedup loading multiple instances of the same scene URL
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0
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256
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March 19, 2023
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Join our 5th Open Meeting ("Spring 2023") on Discord this Saturday (March 18)
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0
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228
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March 15, 2023
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User interface features: render with mask (new TCastleMask component), better slider default look, new option ProtectedSidesScaling
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3
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277
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March 12, 2023
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Convert SVG to X3D using X_ITE, to display SVG as geometry in Castle Game Engine
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3
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451
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March 12, 2023
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We now use dedicated GPU automatically for all new projects
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3
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259
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March 12, 2023
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Rendering of lines and points from glTF, more options for line nodes in X3D
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0
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243
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February 24, 2023
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Using OpenGL "core" profile by default on macOS
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0
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227
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February 22, 2023
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Shadow volumes and shadow maps work on mobile (OpenGL ES) and we have a new TCastleRenderUnlitMesh utility class
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0
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246
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February 19, 2023
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Watch my DelphiCon 2023 presentation in 3 hours, watch my GIC 2022 presentation now :)
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0
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260
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February 16, 2023
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Join DelphiCon 2023 and watch Castle Game Engine presentation this Thursday
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0
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247
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February 14, 2023
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Support us on Patreon (and get stickers!), Ethereum, Open Collective and other options
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0
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236
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January 28, 2023
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Concept art teaser: Huge graphical (and functional) upgrade to our FPS game is coming
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0
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442
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October 21, 2022
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"Eye of the Beholder" example
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0
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469
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January 28, 2023
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TUIState is now TCastleView, methods to change the view are now part of Container, new slick UI when opening the project
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4
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288
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January 23, 2023
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Big improvements and optimizations for Tiled maps handling in TCastleScene
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0
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258
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January 22, 2023
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Almost-automatic batching for TDrawableImage, Tiled rendering incredibly faster (like 30x), ability to load Tiled into TCastleScene, new isometric game demos and the plan for 2D games based on maps
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0
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290
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January 21, 2023
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Bumpcars-2019 - gamejam racing game by Rafael Campos
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1
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642
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January 18, 2023
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Draw 2D geometry inside CGE editor using Castle Lines 2D components
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0
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301
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January 13, 2023
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Comfortable Windows installer of Castle Game Engine, plus notes how to integrate InnoSetup with Jenkins and into your own applications
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4
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419
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January 9, 2023
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Ton of editor improvements - around views, run parameters, help, drag and drop
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0
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252
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January 7, 2023
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Blending sort for scenes, behaviors docs, controlling sound source playing, tooltip control
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0
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243
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December 31, 2022
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Summary of the New Physics Capabilities
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0
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241
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December 29, 2022
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"Lynch" gamejam game release on itch.io, nice example code for footsteps and some creepy game logic
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0
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278
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December 24, 2022
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Summary of 4th open meeting - physics, Pascal LSP, Android on-screen keyboard, near release plans, QuickJS; announcing 5th meeting
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0
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264
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December 24, 2022
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Watch tomorrow Castle Game Engine presentation at Embarcadero CodeRage 2022
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0
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247
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December 20, 2022
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My mind is blown. I can use AI to generate Castle Game Engine code to integrate it with PhysX. I can use AI to generate HTML documentation from comments in Pascal code
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0
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337
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December 17, 2022
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Gamejam game using Blender and Castle Game Engine - "Lynch"
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0
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344
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December 17, 2022
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