To start the weekend, I added a new example to Castle Game Engine showing the navigation in games like “Eye of the Beholder”: moving on a grid, rotating by 90 degrees, crawling a dungeon with a group of heroes 🙂
The example is in examples/eye_of_beholder directory of engine sources. Just open with CGE editor and run. The level has been designed in Blender.
You can move and rotate using keys or by clicking on buttons (so it also works on mobile).
See the screenshots on the side — can you tell which one is the original “Eye of the Beholder” game and which is our example? 🙂