|
New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe "shading" toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała
|
|
2
|
70
|
December 29, 2024
|
|
Traps and explanations when comparing non-integer types (floating-point, fixed-point) using Pascal
|
|
1
|
48
|
December 28, 2024
|
|
In progress: web target, IFC, mORMot sample
|
|
1
|
48
|
December 28, 2024
|
|
Using ARM runner to automatically build releases for Raspberry Pi using GitHub Actions
|
|
1
|
49
|
December 28, 2024
|
|
VS Code extension updates, Pascal LSP updates (for VS Code and other editors)
|
|
1
|
56
|
December 28, 2024
|
|
Website upgraded to the latest Bootstrap with a few tweaks to the look and functionality, planning bigger redesign
|
|
1
|
35
|
December 28, 2024
|
|
Steam Integration
|
|
1
|
42
|
December 28, 2024
|
|
Fixes and optimizations: Shadow Volumes Optimizations, Shadow Maps Refactor, Nintendo Switch updates, important fixes
|
|
1
|
52
|
December 28, 2024
|
|
Video: Advanced Castle Game Engine: forms, 3D generation, shaders, customizing editor
|
|
1
|
43
|
December 28, 2024
|
|
Web target - progress and plans
|
|
7
|
531
|
August 15, 2024
|
|
So many contributions: Providing data for HTTP PUT requests, fast toggling Tiled layers visibility, improved C++ library API, XML API for colors in hex, build tool info, FreeBSD fixes
|
|
3
|
233
|
February 4, 2024
|
|
Merry Christmas, some summaries and API improvements
|
|
0
|
225
|
December 23, 2023
|
|
Castle Game Engine on PineTab2, Linux tablet from PINE64
|
|
0
|
426
|
December 13, 2023
|
|
Two cars - example game with placeholder graphics, to play and extend into your own
|
|
0
|
239
|
December 8, 2023
|
|
Raspberry Pi 64-bit downloads officially available
|
|
0
|
340
|
December 3, 2023
|
|
Two new articles to learn Castle Game Engine and a fun toy to play: "Bad way to play chess", aka "3D physics fun"
|
|
0
|
332
|
December 2, 2023
|
|
Full compatibility with C++ Builder
|
|
0
|
336
|
December 1, 2023
|
|
Font improvements: default font includes international characters, less embedded font data by default, fixes for font rendering on ancient machines
|
|
0
|
212
|
November 30, 2023
|
|
Asynchronous downloading using TCastleDownload for Delphi
|
|
0
|
236
|
November 5, 2023
|
|
Slides and examples from 2 ITDevCon presentations about Castle Game Engine, more notes about recent developments
|
|
0
|
233
|
November 1, 2023
|
|
DSDrive - a new racing game made in Castle Game Engine
|
|
3
|
575
|
August 16, 2023
|
|
Catch me at ITDevCon 2023 in Rome giving 2 presentations about Castle Game Engine
|
|
0
|
272
|
September 29, 2023
|
|
Using Delphi "welcome page" to show your README.md, also docs updates, also coming soon: new navigation components and Delphi + Linux
|
|
0
|
326
|
September 23, 2023
|
|
Docs for devs coming from Unity, editor improvements: 2D camera gizmos, per-component warnings
|
|
0
|
284
|
September 17, 2023
|
|
Upcoming talk on "Zlot Programistów Delphi 2023" (Polish conference), collected materials from past conferences about our engine
|
|
0
|
258
|
September 3, 2023
|
|
Various improvements
|
|
0
|
336
|
August 27, 2023
|
|
Automatically reload data at design-time
|
|
0
|
239
|
August 18, 2023
|
|
Translations of "Modern Object Pascal Introduction for Programmers" to YOUR language
|
|
0
|
306
|
August 11, 2023
|
|
Incoming: new animated 3D enemy for our fps_game example
|
|
0
|
282
|
July 30, 2023
|
|
Blending and billboards - new options, better defaults to make various cases work out-of-the-box
|
|
2
|
343
|
July 23, 2023
|