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Full compatibility with C++ Builder
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0
|
310
|
December 1, 2023
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Font improvements: default font includes international characters, less embedded font data by default, fixes for font rendering on ancient machines
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|
0
|
200
|
November 30, 2023
|
|
Asynchronous downloading using TCastleDownload for Delphi
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|
0
|
218
|
November 5, 2023
|
|
Slides and examples from 2 ITDevCon presentations about Castle Game Engine, more notes about recent developments
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|
0
|
214
|
November 1, 2023
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|
DSDrive - a new racing game made in Castle Game Engine
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3
|
557
|
August 16, 2023
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|
Catch me at ITDevCon 2023 in Rome giving 2 presentations about Castle Game Engine
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|
0
|
256
|
September 29, 2023
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|
Using Delphi "welcome page" to show your README.md, also docs updates, also coming soon: new navigation components and Delphi + Linux
|
|
0
|
318
|
September 23, 2023
|
|
Docs for devs coming from Unity, editor improvements: 2D camera gizmos, per-component warnings
|
|
0
|
275
|
September 17, 2023
|
|
Upcoming talk on "Zlot Programistów Delphi 2023" (Polish conference), collected materials from past conferences about our engine
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|
0
|
253
|
September 3, 2023
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|
Various improvements
|
|
0
|
330
|
August 27, 2023
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Automatically reload data at design-time
|
|
0
|
233
|
August 18, 2023
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|
Translations of "Modern Object Pascal Introduction for Programmers" to YOUR language
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|
0
|
301
|
August 11, 2023
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|
Incoming: new animated 3D enemy for our fps_game example
|
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0
|
277
|
July 30, 2023
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|
Blending and billboards - new options, better defaults to make various cases work out-of-the-box
|
|
2
|
327
|
July 23, 2023
|
|
Improvements to property editors, in particular display and input angles in degrees in the editor
|
|
0
|
254
|
July 16, 2023
|
|
Visual Studio Code integration, intelligent code completion with our LSP server, also for Emacs, NeoVim and other text editors
|
|
4
|
620
|
July 11, 2023
|
|
International Pascal Congress - my presentation slides, various (positive) thoughts about Pascal (both FPC and Delphi) bright future, and why you should use Pascal
|
|
2
|
377
|
July 9, 2023
|
|
Mobile (OpenGLES) rendering upgrades: occlusion culling, anisotropic filtering, 3D textures, shadows; plus new occlusion query demo
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6
|
378
|
June 30, 2023
|
|
Big renderer improvements: Correct and automatic blending sorting, more powerful batching (now cross-scene), easier and more reliable occlusion culling and occlusion sorting
|
|
0
|
256
|
June 30, 2023
|
|
Planned: Steam integration and engine available as a download on Steam
|
|
0
|
299
|
June 17, 2023
|
|
Engine roadmap - see what's coming in the future!
|
|
0
|
263
|
June 16, 2023
|
|
Simpler castle_base Lazarus package, no longer depends on Vampyre LPK
|
|
7
|
386
|
June 12, 2023
|
|
Import models from Sketchfab using Castle Game Engine editor
|
|
1
|
288
|
June 10, 2023
|
|
Images in UI: Regions (subset of image) and visual editing of both region and 9-slices
|
|
0
|
246
|
June 3, 2023
|
|
Using Sketchfab API to search and download glTF (to be integrated in Castle Game Engine)
|
|
0
|
241
|
May 26, 2023
|
|
Tiled maps: examples updated (see the new "strategy game demo"), API and docs improvements (how to determine tile picked by mouse, and more)
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|
0
|
261
|
May 21, 2023
|
|
Shadow volumes: new WholeSceneManifold option, fixes and docs
|
|
0
|
250
|
May 20, 2023
|
|
Render 3D and 2D games inside Delphi VCL and FMX forms using TCastleControl
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|
0
|
706
|
April 16, 2023
|
|
Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in VMs), modernized GLSL code
|
|
9
|
1060
|
May 14, 2023
|
|
Use Delphinus to install Castle Game Engine in Delphi, also simplified Delphi packages
|
|
0
|
280
|
May 6, 2023
|