"Eye of the Beholder" example
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0
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379
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January 28, 2023
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TUIState is now TCastleView, methods to change the view are now part of Container, new slick UI when opening the project
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4
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275
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January 23, 2023
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Big improvements and optimizations for Tiled maps handling in TCastleScene
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0
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253
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January 22, 2023
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Almost-automatic batching for TDrawableImage, Tiled rendering incredibly faster (like 30x), ability to load Tiled into TCastleScene, new isometric game demos and the plan for 2D games based on maps
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0
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270
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January 21, 2023
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Bumpcars-2019 - gamejam racing game by Rafael Campos
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1
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628
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January 18, 2023
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Draw 2D geometry inside CGE editor using Castle Lines 2D components
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0
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296
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January 13, 2023
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Comfortable Windows installer of Castle Game Engine, plus notes how to integrate InnoSetup with Jenkins and into your own applications
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4
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384
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January 9, 2023
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Ton of editor improvements - around views, run parameters, help, drag and drop
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0
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241
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January 7, 2023
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Blending sort for scenes, behaviors docs, controlling sound source playing, tooltip control
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0
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235
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December 31, 2022
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Summary of the New Physics Capabilities
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0
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225
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December 29, 2022
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"Lynch" gamejam game release on itch.io, nice example code for footsteps and some creepy game logic
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0
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270
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December 24, 2022
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Summary of 4th open meeting - physics, Pascal LSP, Android on-screen keyboard, near release plans, QuickJS; announcing 5th meeting
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0
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256
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December 24, 2022
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Watch tomorrow Castle Game Engine presentation at Embarcadero CodeRage 2022
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0
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245
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December 20, 2022
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My mind is blown. I can use AI to generate Castle Game Engine code to integrate it with PhysX. I can use AI to generate HTML documentation from comments in Pascal code
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0
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319
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December 17, 2022
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Physics merge (pull request with 552 commits)! See you this Saturday on our open meeting!
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1
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476
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December 8, 2022
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Fixes to 3rd-person navigation, UI outline and groups, LSP range check error
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0
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335
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December 3, 2022
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Dark Mode design :)
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1
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321
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November 29, 2022
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Using Castle Game Engine with Docker
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0
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538
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February 16, 2019
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Documentation enhancements: using children components, API and code conventions about memory management, nils, BeforeDestruction and more
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0
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289
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November 26, 2022
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Texture coordinate transformation (KHR_texture_transform) in glTF support
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0
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406
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November 25, 2022
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TCastleTransform.RenderLayer to render stuff in front, TCastleScene.PreciseColisions, upcoming plans
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0
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275
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November 12, 2022
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Editor improvements, UI improvements, in-progress Snap packages (Linux packages on any distribution), testing lights and 3D models from Sketchfab
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2
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426
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November 7, 2022
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New editor features: change class of any component, shortcuts to tools, multi-selection of transforms
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0
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240
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November 6, 2022
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Faster compilation with cache
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0
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317
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November 6, 2022
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Wireframe view in editor, camera improvements: navigation under any transformation, zoom in Walk mode
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0
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317
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October 30, 2022
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Teaser: Explosion using physics impulse + mesh collider test with terrain
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0
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243
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October 22, 2022
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Published state fields are now automatically initialized, no need in most cases for DesignedComponent calls
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13
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372
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October 18, 2022
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CGE downloads now come bundled with latest stable version of FPC
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2
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332
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October 16, 2022
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Hacktoberfest for Castle Game Engine!
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0
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287
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October 14, 2022
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Slides, movies and thoughts from my GIC 2022 presentation
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4
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368
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October 14, 2022
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