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January News - Android uninstall, list devices, fix for Android 15; query texture RGBA color from Pascal; IFC and web progress; set default platform; fix for bundled FPC + VS Code
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0
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89
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January 31, 2025
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Web target - big progress, first 3 demos to try!
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0
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118
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January 6, 2025
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DONE: 2024, TODO: 2025 (web, packages, IFC...)
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0
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138
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December 31, 2024
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New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe "shading" toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała
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1
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73
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December 29, 2024
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Traps and explanations when comparing non-integer types (floating-point, fixed-point) using Pascal
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0
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55
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December 14, 2024
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In progress: web target, IFC, mORMot sample
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0
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51
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November 30, 2024
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Using ARM runner to automatically build releases for Raspberry Pi using GitHub Actions
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0
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53
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November 16, 2024
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VS Code extension updates, Pascal LSP updates (for VS Code and other editors)
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0
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59
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November 9, 2024
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Website upgraded to the latest Bootstrap with a few tweaks to the look and functionality, planning bigger redesign
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0
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40
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November 5, 2024
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Steam Integration
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0
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45
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November 1, 2024
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Fixes and optimizations: Shadow Volumes Optimizations, Shadow Maps Refactor, Nintendo Switch updates, important fixes
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0
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56
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October 27, 2024
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Video: Advanced Castle Game Engine: forms, 3D generation, shaders, customizing editor
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0
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50
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October 25, 2024
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Web target - progress and plans
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7
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539
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August 15, 2024
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So many contributions: Providing data for HTTP PUT requests, fast toggling Tiled layers visibility, improved C++ library API, XML API for colors in hex, build tool info, FreeBSD fixes
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2
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235
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February 4, 2024
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Merry Christmas, some summaries and API improvements
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0
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237
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December 23, 2023
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Castle Game Engine on PineTab2, Linux tablet from PINE64
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0
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429
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December 13, 2023
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Two cars - example game with placeholder graphics, to play and extend into your own
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0
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243
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December 8, 2023
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Raspberry Pi 64-bit downloads officially available
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0
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342
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December 3, 2023
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Two new articles to learn Castle Game Engine and a fun toy to play: "Bad way to play chess", aka "3D physics fun"
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0
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339
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December 2, 2023
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Full compatibility with C++ Builder
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0
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354
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December 1, 2023
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Font improvements: default font includes international characters, less embedded font data by default, fixes for font rendering on ancient machines
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0
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218
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November 30, 2023
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Asynchronous downloading using TCastleDownload for Delphi
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0
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245
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November 5, 2023
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Slides and examples from 2 ITDevCon presentations about Castle Game Engine, more notes about recent developments
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0
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249
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November 1, 2023
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DSDrive - a new racing game made in Castle Game Engine
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3
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578
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August 16, 2023
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Catch me at ITDevCon 2023 in Rome giving 2 presentations about Castle Game Engine
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0
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275
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September 29, 2023
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Using Delphi "welcome page" to show your README.md, also docs updates, also coming soon: new navigation components and Delphi + Linux
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0
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327
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September 23, 2023
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Docs for devs coming from Unity, editor improvements: 2D camera gizmos, per-component warnings
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0
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287
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September 17, 2023
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Upcoming talk on "Zlot Programistów Delphi 2023" (Polish conference), collected materials from past conferences about our engine
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0
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258
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September 3, 2023
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Various improvements
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0
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342
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August 27, 2023
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Automatically reload data at design-time
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0
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241
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August 18, 2023
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