|
Lots of optimizations, support for explicit tangents information in glTF and X3D, X3D 4.0 being finalized
|
|
0
|
393
|
December 13, 2020
|
|
Raspberry Pi - binary builds, ready for download
|
|
0
|
487
|
December 11, 2020
|
|
Castle Game Engine video overview (focusing on glTF, X3D, view3dscene and graphic features)
|
|
0
|
354
|
December 6, 2020
|
|
Video introduction to the engine and editor (from MiniDebConfOnline2)
|
|
0
|
347
|
December 6, 2020
|
|
Render options configurable in editor
|
|
4
|
563
|
December 3, 2020
|
|
Shader effects demo
|
|
0
|
344
|
December 1, 2020
|
|
Optimizations and improvements to our renderer
|
|
2
|
474
|
December 1, 2020
|
|
Using 3ds Max and Maya to create assets for Castle Game Engine
|
|
0
|
625
|
November 29, 2020
|
|
Various improvements (component gallery started, image loading optimizations, metadata, more)
|
|
0
|
375
|
November 28, 2020
|
|
New comfortable way of using sprite sheets (and images) in viewports
|
|
0
|
408
|
November 28, 2020
|
|
Debian talk about Castle Game Engine in 12h, watch Enes Geven game videos in the meantime :)
|
|
5
|
459
|
November 24, 2020
|
|
Upcoming Debian conference CGE talk, video from Web3D 2020 talk, engine improvements: new 2D geometry primitives, no more libGLU
|
|
0
|
361
|
November 15, 2020
|
|
Various improvements (blending documentation, AvoidNavigationCollisions fix, buttonXxx renames, CastleXMLUtils example...)
|
|
0
|
353
|
November 8, 2020
|
|
Screen Space Reflections effect, enhancements to GLSL API for effects
|
|
0
|
442
|
November 7, 2020
|
|
Editor improvements: undo, context menu on hierarchy, shell list, clear warnings...
|
|
0
|
444
|
October 24, 2020
|
|
"Escape from the Universe" has been released in Japan for Nintendo Switch
|
|
0
|
353
|
October 23, 2020
|
|
Various engine improvements: lift lights limit, test simultaneous animations, fix changing TLevel.Player, SaveScreenRgba...
|
|
0
|
418
|
October 22, 2020
|
|
Improvements to creatures and items from resource.xml (weapon reloading, automatic pool...), updated resource_animations and fps_game examples
|
|
0
|
504
|
October 20, 2020
|
|
Updated online conversion tool to X3D (from glTF, Spine, Collada, others)
|
|
0
|
352
|
October 18, 2020
|
|
Andrzej Kilijański joins the development of Castle Game Engine
|
|
0
|
371
|
October 18, 2020
|
|
Attach objects to (animated) bones, like weapon in character's hand, by ExposeTransforms
|
|
0
|
442
|
October 9, 2020
|
|
Upcoming talks about Castle Game Engine at conferences!
|
|
0
|
384
|
October 2, 2020
|
|
GameFromScratch review of Castle Game Engine
|
|
0
|
503
|
September 29, 2020
|
|
New Patreon rewards and goals since October, including plans for: training videos, conference+gamejam, Occulus port
|
|
0
|
452
|
September 27, 2020
|
|
Editor gizmos to translate, rotate, scale
|
|
0
|
551
|
September 25, 2020
|
|
CGE overview for Unity developers, example of anisotropic filtering
|
|
0
|
509
|
September 13, 2020
|
|
Presentation about View3dScene and Castle Game Engine
|
|
0
|
510
|
September 6, 2020
|
|
Editor improvements: F1 to open property documentation, selecting TCastleTransform, recent projects improvements
|
|
3
|
617
|
September 2, 2020
|
|
Asynchronous HTTP(S) downloading on Android
|
|
0
|
383
|
August 21, 2020
|
|
X3D specification 4.0 draft, with Physically-Based Rendering materials supported by Castle Game Engine
|
|
0
|
529
|
August 20, 2020
|