|   | 
|   | 
|   | 
An unorganized list of new things implemented in Castle Game Engine lately:
- 
I started an important engine example: component_gallery. Right now it’s an extensive demo of TCastleButton possibilities. It will be extended with more pages soon. 
- 
We made significant image loading optimizations. Loading PNG is now much faster on platforms where we don’t use libpng (Android, Switch). Loading JPG is now faster everywhere. 
- 
We have a new API for getting/setting metadata on X3D nodes, with example in examples/short_api_samples/metadata/. 
- 
We bump our Android API to 29, to satisfy latest Google requirements. Our Docker images have been updated to contain the appropriate version by default. 
- 
AutoSizeToChildren reimplemented to be much more flexible, suitable for any anchor. 
- 
Selecting of dragon in 2D template fixed.