Presentation about View3dScene and Castle Game Engine

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At the beginning of August, I made a presentation about View3dScene and Castle Game Engine, for Web3D webinar about X3D Browsers. The presentation is now publicly available:

Enjoy 🙂 I focus in the presentation on View3dscene features, which you get just by opening some X3D and glTF files, no coding (or knowledge of CGE API in Pascal) required. For CGE developers, all these features are available as part of our TCastleScene class, documented in a few chapters of the manual.

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