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Various improvements: project caption in editor, castle_indy package, CThreads, etc.
|
|
0
|
453
|
August 19, 2020
|
|
Weighted mesh (skinned mesh animation) in Spine
|
|
0
|
533
|
August 18, 2020
|
|
Pas2js with generics rocks (and makes Castle Game Engine for WebGL possible)
|
|
0
|
631
|
July 20, 2020
|
|
Pull request to X3D 4.0 to add Physically-Based Rendering and other improvements - merged!
|
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0
|
402
|
July 20, 2020
|
|
Asynchronous (non-blocking) downloading using TCastleDownload class, and other HTTP communication features
|
|
0
|
432
|
July 19, 2020
|
|
Engine improvements: easy methods to check collisions, raycast, fixed bold in editor, image-based lighting started
|
|
0
|
347
|
July 17, 2020
|
|
Work on X3D version 4.0 (in specification and Castle Game Engine), glTF and X3D and more documentation
|
|
0
|
446
|
July 5, 2020
|
|
Third-Person Navigation (with Avatar) component in Castle Game Engine
|
|
1
|
875
|
June 29, 2020
|
|
Easy property to make animation blending
|
|
2
|
506
|
June 24, 2020
|
|
FPC 3.2.0 released, compatible with CGE, Docker images updated
|
|
0
|
637
|
June 21, 2020
|
|
Gamma Correction and Tone Mapping
|
|
0
|
527
|
June 20, 2020
|
|
Reading punctual lights from glTF
|
|
0
|
715
|
June 11, 2020
|
|
Various API improvements (ShowUserInterfaceToQuit, SaveScreenToDefaultFile, orientation matching glTF by default) and build tool and editor improvements
|
|
0
|
457
|
June 6, 2020
|
|
New useful project templates in the Castle Game Engine editor
|
|
0
|
677
|
June 1, 2020
|
|
Activity Recognition on iOS
|
|
0
|
471
|
May 17, 2020
|
|
We have a new joysticks database in Castle Game Engine, and we need YOU to help us test it
|
|
9
|
1304
|
May 10, 2020
|
|
Huge optimizations of glTF animations, pool of scenes for FPS game, limited PBR specular-glossiness support
|
|
3
|
552
|
May 5, 2020
|
|
iOS improvements: packaging, vibrations
|
|
0
|
477
|
April 26, 2020
|
|
Lots of glTF work, new X3D extensions and conversion improvements
|
|
0
|
542
|
April 19, 2020
|
|
Fun with Sketchfab plugin in Blender, testing glTF performance
|
|
0
|
1350
|
April 11, 2020
|
|
Testing glTF with models from Sketchfab, improved per-vertex rendering from glTF
|
|
0
|
646
|
April 11, 2020
|
|
Castle Game Engine integration with QuickJS (JavaScript)
|
|
0
|
644
|
April 2, 2020
|
|
glTF skinned animation in Castle Game Engine
|
|
0
|
472
|
April 1, 2020
|
|
Blender exporters upgrades and fixes, glTF unlit support, castle-anim-frames improvements, loading a series of models for animation
|
|
1
|
727
|
March 25, 2020
|
|
Per-platform compressed textures and build tool improvements
|
|
0
|
472
|
March 15, 2020
|
|
Physically-Based Rendering and lots of other lighting and materials upgrades (in Castle Game Engine and X3D 4.0)
|
|
0
|
769
|
March 7, 2020
|
|
Joystick improvements
|
|
0
|
500
|
March 1, 2020
|
|
Android improvements - view3dscene-mobile alpha, glTF reading and more
|
|
0
|
467
|
February 28, 2020
|
|
The Unholy Society Release
|
|
0
|
440
|
February 27, 2020
|
|
Remote logging sample, TestFairy integration on Android and iOS
|
|
0
|
364
|
February 2, 2020
|