Using 3ds Max and Maya to create assets for Castle Game Engine

Export from 3ds Max to glTF using Babylon
Exporting from Maya

Thanks to our glTF support, you can export to CGE from the latest 3ds Max and Maya versions. We have updated our documentation:

Thanks go to Andrzej Kilijański for updating these pages!

Being an open-source engine, done by open-source fanatics, we of course remain committed to perfect Blender support 🙂 As a reminder, our Blender exporting documentation is here.

So we really want to cover all our bases here. Whether you like Blender or a big proprietary 3D modeling software from Autodesk — you can use Castle Game Engine.

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