Engine roadmap - see what's coming in the future!
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0
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255
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June 16, 2023
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Simpler castle_base Lazarus package, no longer depends on Vampyre LPK
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7
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371
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June 12, 2023
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Import models from Sketchfab using Castle Game Engine editor
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1
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269
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June 10, 2023
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Images in UI: Regions (subset of image) and visual editing of both region and 9-slices
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0
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234
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June 3, 2023
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Using Sketchfab API to search and download glTF (to be integrated in Castle Game Engine)
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0
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240
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May 26, 2023
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Tiled maps: examples updated (see the new "strategy game demo"), API and docs improvements (how to determine tile picked by mouse, and more)
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0
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247
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May 21, 2023
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Shadow volumes: new WholeSceneManifold option, fixes and docs
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0
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239
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May 20, 2023
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Render 3D and 2D games inside Delphi VCL and FMX forms using TCastleControl
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0
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603
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April 16, 2023
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Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in VMs), modernized GLSL code
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9
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759
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May 14, 2023
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Use Delphinus to install Castle Game Engine in Delphi, also simplified Delphi packages
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0
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267
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May 6, 2023
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Visual Studio Code and LSP server improvements
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0
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283
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April 29, 2023
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Editor improvements: color picker, display statistics, simple grid and axis
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0
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267
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April 15, 2023
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Physics layers - configure what collides with what
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0
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263
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April 9, 2023
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International fonts improvements: better sizing properties, better IME support on Windows (to input e.g. Chinese in TCastleEdit), better example
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0
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263
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April 2, 2023
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Come to International Pascal Congress (July 3-7, 2023, Salamanca) to listen to my talk and attend Castle Game Engine course
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0
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289
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April 1, 2023
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New component to place Tiled map in a viewport
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3
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233
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March 31, 2023
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MD3 support improvements: multiple animations, tags, configurable skins
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0
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228
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March 31, 2023
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Tremulous animations played from MD3 file
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0
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259
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March 26, 2023
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Cache to speedup loading multiple instances of the same scene URL
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0
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239
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March 19, 2023
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Join our 5th Open Meeting ("Spring 2023") on Discord this Saturday (March 18)
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0
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220
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March 15, 2023
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User interface features: render with mask (new TCastleMask component), better slider default look, new option ProtectedSidesScaling
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3
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263
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March 12, 2023
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Convert SVG to X3D using X_ITE, to display SVG as geometry in Castle Game Engine
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3
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420
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March 12, 2023
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We now use dedicated GPU automatically for all new projects
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3
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246
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March 12, 2023
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Rendering of lines and points from glTF, more options for line nodes in X3D
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0
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236
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February 24, 2023
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Using OpenGL "core" profile by default on macOS
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0
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215
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February 22, 2023
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Shadow volumes and shadow maps work on mobile (OpenGL ES) and we have a new TCastleRenderUnlitMesh utility class
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0
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240
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February 19, 2023
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Watch my DelphiCon 2023 presentation in 3 hours, watch my GIC 2022 presentation now :)
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0
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247
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February 16, 2023
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Join DelphiCon 2023 and watch Castle Game Engine presentation this Thursday
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0
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243
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February 14, 2023
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Support us on Patreon (and get stickers!), Ethereum, Open Collective and other options
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0
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229
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January 28, 2023
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Concept art teaser: Huge graphical (and functional) upgrade to our FPS game is coming
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0
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432
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October 21, 2022
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