Teaser: Explosion using physics impulse + mesh collider test with terrain
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0
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58
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October 22, 2022
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Published state fields are now automatically initialized, no need in most cases for DesignedComponent calls
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13
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110
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October 18, 2022
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CGE downloads now come bundled with latest stable version of FPC
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2
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65
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October 16, 2022
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Hacktoberfest for Castle Game Engine!
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0
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73
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October 14, 2022
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Slides, movies and thoughts from my GIC 2022 presentation
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4
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70
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October 14, 2022
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Teaser: Physics joints in Castle Game Engine: hinge, ball, grab, rope
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3
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77
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October 14, 2022
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Easy shadows (in editor, at design-time, too) by shadow volumes (and shadow maps are coming as well)
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6
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89
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October 5, 2022
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Zillion of usability issues in editor addressed - default tool more obvious, no hierarchy reloading, group editing better
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0
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56
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October 2, 2022
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Components to reuse a design in other designs (our equivalent to Unity prefabs): TCastleDesign and TCastleTransformDesign
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0
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53
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September 30, 2022
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Come to my Castle Game Engine talk at GIC - Poznań, 7-9 October, Poland (option to listen online also available!)
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0
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63
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September 25, 2022
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Define context menu actions (verbs) for your components using component editors
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0
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60
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September 22, 2022
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Summary of 3rd Open Meeting last weekend, announcing 4th Open Meeting
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0
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63
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September 21, 2022
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Using GitLab CI/CD with Castle Game Engine
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0
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80
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September 16, 2022
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Join our Open Meeting on Discord this Saturday (September 17th)
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0
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70
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September 14, 2022
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Castle Game Engine 7.0-alpha.2 release! Many new components (lights, primitives, fonts, sound...), new cameras, terrains, sprite sheet editor, Delphi
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1
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101
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September 12, 2022
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Changes to Patreon tiers and goals: Get your stickers, Discord roles and recognition in Credits!
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1
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97
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September 12, 2022
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Spread the word about new engine features! Also many other website improvements
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0
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74
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August 28, 2022
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New components to generate terrains, along with a demo including water and planting trees
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1
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99
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August 23, 2022
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KTX - mipmaps, ASTC, Docker - GitHub CLI, Compressonator, macOS fixes, node renames API, TCastlePlane.Size
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0
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92
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August 12, 2022
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Drag and drop in the editor improvements
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0
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88
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August 7, 2022
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Bump mapping - updated documentation, example, defaults, everything is simpler now :)
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0
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79
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August 5, 2022
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Teaser: Physics hinge joint using Castle Game Engine
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3
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105
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August 3, 2022
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Using normalmaps with Blender and Castle Game Engine
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0
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79
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August 2, 2022
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Improvements around viewport projection, MainScene deprecated
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0
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81
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July 31, 2022
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Fog component to easily design fog using editor or code
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0
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77
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July 30, 2022
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Video: Viewports, cameras and navigation in Castle Game Engine
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0
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82
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July 22, 2022
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Castle Game Engine Intro Tutorial - July 2022
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0
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85
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July 17, 2022
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Huge update to cameras, navigation, viewports in 2D and 3D
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0
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126
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July 9, 2022
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How to use GitHub Actions with your CGE project to get automatic builds
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0
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95
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June 10, 2022
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Not Quake - an example of real-time multi-player shooter (a bit like Quake :) ) using Castle Game Engine and RNL
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0
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127
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June 24, 2022
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