Mobile improvements: optimizations on Aarch64, texture compression fixes, GameAnalytics SDK updated
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0
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62
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February 27, 2022
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Editor improvements: input floats like "pi/2" or "2+2", context menu for "Output", new start form
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0
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82
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February 25, 2022
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TCastleWindow: simple name (without Base suffix), removed deprecated Window.SceneManager, UTF-16 in WinAPI backend
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0
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71
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February 20, 2022
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TCastleViewport.PositionFromWorld utility, to adjust UI position to something in 3D viewport, or measure 3D size on screen
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0
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94
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February 19, 2022
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New manual page "Managing States", improved list of TCastleTransform descendants in manual
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0
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77
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February 13, 2022
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Easily load UI in TCastleControl using TCastleControl.DesignUrl
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0
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67
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February 12, 2022
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Vectors changes, to avoid a trap with modifying a temporary value
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0
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74
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February 11, 2022
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Working on editing lights in Castle Game Engine editor
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0
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70
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February 9, 2022
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Add skybox or define sky/ground color gradient using TCastleBackground
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0
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72
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February 6, 2022
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Many documentation updates
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3
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98
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February 5, 2022
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Code cleanups: units map, more obvious subdirectories in engine, automatically checked dependencies, moved various units to internal
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0
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66
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February 5, 2022
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Example how to use a custom cursor (a static image or an animated scene)
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0
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58
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February 4, 2022
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Better documentation how to put engine on Lazarus form (TCastleControl)
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0
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60
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January 31, 2022
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Example component_gallery: 12 pages showcasing user interface components, new example transform_primitives: showcasing primitives in viewport
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0
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56
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January 30, 2022
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TCastleImageTransform - best way now to place image inside a TCastleViewport
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0
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63
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January 29, 2022
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More integration with Vampyre Imaging Library, used by default with both FPC and Delphi
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0
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55
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January 28, 2022
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New TCastleTransformReference class, to efficiently reference another TCastleTransform within the same viewport
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0
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62
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January 22, 2022
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Big improvements to Android documentation and building
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0
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55
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January 22, 2022
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Oculus Quest 2: Developer Mode for Castle Game Engine enabled!
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0
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80
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January 16, 2022
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Big documentation update - new manual, with tutorial, about using viewports and scenes (from editor and from code)
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0
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68
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January 14, 2022
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Integration with Vampyre Imaging Library, new example image_display to test image loading speed and format support
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2
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106
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January 12, 2022
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Documentation macros (in AsciiDoctor, PHP and Wordpress shortcodes) to easily make links to API docs and embed images
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0
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69
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January 8, 2022
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PasDoc new feature: PHP output, useful for Castle Game Engine documentation to improve our API links
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0
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91
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January 7, 2022
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Summary of 2021, plans for 2022!
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0
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117
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January 1, 2022
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Many documentation upgrades, using AsciiDoctor as our primary way to write documentation, Michalis thoughts and plans about our documentation
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0
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79
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December 31, 2021
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Double-clicking on Pascal files in CGE editor, to open them in Lazarus, reliably opens them in proper project
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0
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69
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December 30, 2021
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New release of glplotter: use latest CGE, draw using Draw2DPrimitive, allow to switch light/dark mode
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0
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84
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December 29, 2021
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Experimental feature: freely rearrange and dock/undock editor windows
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0
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103
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December 28, 2021
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TCastleWindow.SceneManager: removal of a deprecated property soon
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0
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92
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December 27, 2021
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Alpha Bleeding explained
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0
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88
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December 26, 2021
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