Font improvements: default font includes international characters, less embedded font data by default, fixes for font rendering on ancient machines
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0
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190
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November 30, 2023
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Asynchronous downloading using TCastleDownload for Delphi
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0
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197
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November 5, 2023
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Slides and examples from 2 ITDevCon presentations about Castle Game Engine, more notes about recent developments
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0
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203
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November 1, 2023
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DSDrive - a new racing game made in Castle Game Engine
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3
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523
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August 16, 2023
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Catch me at ITDevCon 2023 in Rome giving 2 presentations about Castle Game Engine
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0
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242
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September 29, 2023
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Using Delphi "welcome page" to show your README.md, also docs updates, also coming soon: new navigation components and Delphi + Linux
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0
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301
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September 23, 2023
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Docs for devs coming from Unity, editor improvements: 2D camera gizmos, per-component warnings
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0
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263
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September 17, 2023
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Upcoming talk on "Zlot Programistów Delphi 2023" (Polish conference), collected materials from past conferences about our engine
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0
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246
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September 3, 2023
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Various improvements
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0
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317
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August 27, 2023
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Automatically reload data at design-time
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0
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221
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August 18, 2023
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Translations of "Modern Object Pascal Introduction for Programmers" to YOUR language
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0
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289
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August 11, 2023
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Android: upgraded everything! (Google Play Services, OpenAL, AdMob, API level, Gradle...)
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0
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322
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August 6, 2023
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Incoming: new animated 3D enemy for our fps_game example
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0
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260
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July 30, 2023
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Blending and billboards - new options, better defaults to make various cases work out-of-the-box
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2
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300
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July 23, 2023
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Improvements to property editors, in particular display and input angles in degrees in the editor
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0
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241
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July 16, 2023
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Visual Studio Code integration, intelligent code completion with our LSP server, also for Emacs, NeoVim and other text editors
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4
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569
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July 11, 2023
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International Pascal Congress - my presentation slides, various (positive) thoughts about Pascal (both FPC and Delphi) bright future, and why you should use Pascal
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2
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347
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July 9, 2023
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Mobile (OpenGLES) rendering upgrades: occlusion culling, anisotropic filtering, 3D textures, shadows; plus new occlusion query demo
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6
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355
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June 30, 2023
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Big renderer improvements: Correct and automatic blending sorting, more powerful batching (now cross-scene), easier and more reliable occlusion culling and occlusion sorting
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0
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238
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June 30, 2023
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Planned: Steam integration and engine available as a download on Steam
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0
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288
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June 17, 2023
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Engine roadmap - see what's coming in the future!
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0
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257
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June 16, 2023
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Simpler castle_base Lazarus package, no longer depends on Vampyre LPK
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7
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371
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June 12, 2023
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Import models from Sketchfab using Castle Game Engine editor
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1
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269
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June 10, 2023
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Images in UI: Regions (subset of image) and visual editing of both region and 9-slices
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0
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234
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June 3, 2023
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Using Sketchfab API to search and download glTF (to be integrated in Castle Game Engine)
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0
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241
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May 26, 2023
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Tiled maps: examples updated (see the new "strategy game demo"), API and docs improvements (how to determine tile picked by mouse, and more)
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0
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249
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May 21, 2023
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Shadow volumes: new WholeSceneManifold option, fixes and docs
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0
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239
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May 20, 2023
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Render 3D and 2D games inside Delphi VCL and FMX forms using TCastleControl
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0
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677
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April 16, 2023
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Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in VMs), modernized GLSL code
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9
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865
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May 14, 2023
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Use Delphinus to install Castle Game Engine in Delphi, also simplified Delphi packages
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0
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270
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May 6, 2023
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