Automatically reload data at design-time
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0
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220
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August 18, 2023
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Translations of "Modern Object Pascal Introduction for Programmers" to YOUR language
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0
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278
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August 11, 2023
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Android: upgraded everything! (Google Play Services, OpenAL, AdMob, API level, Gradle...)
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0
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319
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August 6, 2023
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Incoming: new animated 3D enemy for our fps_game example
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0
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257
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July 30, 2023
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Blending and billboards - new options, better defaults to make various cases work out-of-the-box
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2
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300
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July 23, 2023
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Improvements to property editors, in particular display and input angles in degrees in the editor
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0
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241
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July 16, 2023
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Visual Studio Code integration, intelligent code completion with our LSP server, also for Emacs, NeoVim and other text editors
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4
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562
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July 11, 2023
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International Pascal Congress - my presentation slides, various (positive) thoughts about Pascal (both FPC and Delphi) bright future, and why you should use Pascal
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2
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345
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July 9, 2023
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Mobile (OpenGLES) rendering upgrades: occlusion culling, anisotropic filtering, 3D textures, shadows; plus new occlusion query demo
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6
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353
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June 30, 2023
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Big renderer improvements: Correct and automatic blending sorting, more powerful batching (now cross-scene), easier and more reliable occlusion culling and occlusion sorting
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0
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237
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June 30, 2023
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Planned: Steam integration and engine available as a download on Steam
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0
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288
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June 17, 2023
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Engine roadmap - see what's coming in the future!
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0
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257
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June 16, 2023
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Simpler castle_base Lazarus package, no longer depends on Vampyre LPK
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7
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371
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June 12, 2023
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Import models from Sketchfab using Castle Game Engine editor
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1
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269
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June 10, 2023
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Images in UI: Regions (subset of image) and visual editing of both region and 9-slices
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0
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234
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June 3, 2023
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Using Sketchfab API to search and download glTF (to be integrated in Castle Game Engine)
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0
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241
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May 26, 2023
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Tiled maps: examples updated (see the new "strategy game demo"), API and docs improvements (how to determine tile picked by mouse, and more)
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0
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247
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May 21, 2023
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Shadow volumes: new WholeSceneManifold option, fixes and docs
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0
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239
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May 20, 2023
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Render 3D and 2D games inside Delphi VCL and FMX forms using TCastleControl
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0
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638
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April 16, 2023
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Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in VMs), modernized GLSL code
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9
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784
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May 14, 2023
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Use Delphinus to install Castle Game Engine in Delphi, also simplified Delphi packages
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0
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268
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May 6, 2023
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Visual Studio Code and LSP server improvements
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0
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283
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April 29, 2023
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Editor improvements: color picker, display statistics, simple grid and axis
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0
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267
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April 15, 2023
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Physics layers - configure what collides with what
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0
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263
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April 9, 2023
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International fonts improvements: better sizing properties, better IME support on Windows (to input e.g. Chinese in TCastleEdit), better example
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0
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263
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April 2, 2023
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Come to International Pascal Congress (July 3-7, 2023, Salamanca) to listen to my talk and attend Castle Game Engine course
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0
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289
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April 1, 2023
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New component to place Tiled map in a viewport
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3
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233
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March 31, 2023
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MD3 support improvements: multiple animations, tags, configurable skins
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0
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228
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March 31, 2023
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Tremulous animations played from MD3 file
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0
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259
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March 26, 2023
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Cache to speedup loading multiple instances of the same scene URL
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0
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239
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March 19, 2023
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