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[solved] Backward compat bug of TCastleScene "structure"
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3
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97
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June 16, 2025
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Shaders! Large new documentation how to use shaders with Castle Game Engine, and new "shader libraries" (for now: to convert worldeye space comfortably), and new SetEffects methods
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1
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69
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June 14, 2025
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Project Apartment
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4
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156
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June 11, 2025
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Get 2D screen coordinates from a 3D object translation
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2
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75
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June 8, 2025
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Game controllers (gamepads, joysticks) - new comfortable API, and example of walking and talking using gamepad from Delphi Summit 2025
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1
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70
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June 8, 2025
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Question about implementing shader-based sky in TCastleBackground
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17
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462
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June 2, 2025
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Shadow maps in 2025?
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34
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542
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June 2, 2025
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[solved] Making Models semi-transparent. Setting baseColorFactor+alphaMode (in GLTF material) via code
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8
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288
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June 2, 2025
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Meet me in Netherlands (Amsterdam), Italy (Piacenza), Germany (Sundern) at the upcoming Pascal conferences
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1
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56
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May 30, 2025
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More trees: billboards vs solids
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5
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150
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May 27, 2025
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Web target progress: editor on web (proof of concept), OpenUrl, right mouse button, many new demos (creature AI, 3D model viewer, physics shooting, auto-tests...), Kraft and Vampyre Imaging on web, wasm-opt, embedded fonts
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2
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97
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May 24, 2025
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Alpha blending parameters for TDrawableImage.DrawFrom
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2
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84
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May 23, 2025
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[solved] Unknow Format loading in a TcastleScene
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3
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63
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May 20, 2025
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Forest vs Trees and performance
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22
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462
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May 17, 2025
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FPS label formatting + odd behaviour?
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6
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137
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May 16, 2025
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Geneartion of cycled background texture with TDrawableImage
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2
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85
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May 16, 2025
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My Tactics Game
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2
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151
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May 15, 2025
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Disable writeinfo using messageboxes if no console in windows?
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4
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117
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May 15, 2025
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How to solve seams in tiles due to normals?
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4
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130
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May 12, 2025
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TCastleView.Stop called from FINALIZATION section
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6
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122
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May 12, 2025
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Where to intercept closing application?
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3
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63
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May 8, 2025
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My terrain client/server repo made public
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1
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101
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May 8, 2025
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(Suggestion) FullScreen resolution trouble
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10
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182
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May 8, 2025
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[solved] Can't find CastleGLUtils.GLCurrentMultiSampling
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1
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51
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May 7, 2025
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[solved] Bug? with shadows on TCastleImageTransform
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7
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101
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May 5, 2025
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Precise collisions and ray casting?
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5
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105
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May 5, 2025
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[solved] SphereCast crash
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1
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46
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May 4, 2025
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[solved] Window.MaxWidth default at 4000
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4
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119
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May 4, 2025
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April improvements: physics upgrade, sphere casting, layers filtering, easy factory, iOS fixes, image improvements, and more
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5
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123
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May 4, 2025
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Pass array of integer to TEffectNode?
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12
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163
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May 1, 2025
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