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Many documentation updates
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|
3
|
394
|
February 5, 2022
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|
Code cleanups: units map, more obvious subdirectories in engine, automatically checked dependencies, moved various units to internal
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|
0
|
307
|
February 5, 2022
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|
Example how to use a custom cursor (a static image or an animated scene)
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0
|
385
|
February 4, 2022
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Better documentation how to put engine on Lazarus form (TCastleControl)
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|
0
|
300
|
January 31, 2022
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|
Example component_gallery: 12 pages showcasing user interface components, new example transform_primitives: showcasing primitives in viewport
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0
|
411
|
January 30, 2022
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|
TCastleImageTransform - best way now to place image inside a TCastleViewport
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0
|
287
|
January 29, 2022
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More integration with Vampyre Imaging Library, used by default with both FPC and Delphi
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|
0
|
305
|
January 28, 2022
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|
New TCastleTransformReference class, to efficiently reference another TCastleTransform within the same viewport
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|
0
|
328
|
January 22, 2022
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|
Big improvements to Android documentation and building
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|
0
|
353
|
January 22, 2022
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|
Oculus Quest 2: Developer Mode for Castle Game Engine enabled!
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0
|
528
|
January 16, 2022
|
|
Big documentation update - new manual, with tutorial, about using viewports and scenes (from editor and from code)
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|
0
|
378
|
January 14, 2022
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|
Integration with Vampyre Imaging Library, new example image_display to test image loading speed and format support
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|
2
|
628
|
January 12, 2022
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|
Documentation macros (in AsciiDoctor, PHP and Wordpress shortcodes) to easily make links to API docs and embed images
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|
0
|
400
|
January 8, 2022
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|
PasDoc new feature: PHP output, useful for Castle Game Engine documentation to improve our API links
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|
0
|
359
|
January 7, 2022
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|
Summary of 2021, plans for 2022!
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|
0
|
473
|
January 1, 2022
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|
Many documentation upgrades, using AsciiDoctor as our primary way to write documentation, Michalis thoughts and plans about our documentation
|
|
0
|
388
|
December 31, 2021
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|
Double-clicking on Pascal files in CGE editor, to open them in Lazarus, reliably opens them in proper project
|
|
0
|
338
|
December 30, 2021
|
|
New release of glplotter: use latest CGE, draw using Draw2DPrimitive, allow to switch light/dark mode
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|
0
|
335
|
December 29, 2021
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|
Experimental feature: freely rearrange and dock/undock editor windows
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|
0
|
329
|
December 28, 2021
|
|
TCastleWindow.SceneManager: removal of a deprecated property soon
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|
0
|
332
|
December 27, 2021
|
|
Alpha Bleeding explained
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|
0
|
347
|
December 26, 2021
|
|
Better ASTC texture compression tooling and formats
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|
0
|
376
|
December 25, 2021
|
|
Inspect your game hierarchy and logs at runtime -- just press F8
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|
0
|
498
|
December 3, 2021
|
|
Drag-and-drop in editor hierarchy improved
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|
0
|
478
|
December 24, 2021
|
|
Big merge: Delphi compatibility, integration with Vampyre Imaging Library, many new/upgraded examples, inspector improvements, more
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|
0
|
466
|
December 12, 2021
|
|
Various engine improvements - editing collections in editor, Tiled fix for multiple tilesets, API simplifications
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|
0
|
356
|
November 26, 2021
|
|
Presentation about Castle Game Engine from DelphiCon 2021
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|
0
|
438
|
November 19, 2021
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|
Big Delphi port progress, beta download, watch my presentation at DelphiCon today!
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|
0
|
541
|
November 17, 2021
|
|
Pepper & Carrot - 3D platformer prototype
|
|
0
|
456
|
November 14, 2021
|
|
Foxy Misfortunes - top-down shooter made in Castle Game Engine
|
|
0
|
582
|
November 13, 2021
|