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Invoke Visual Studio Code or Delphi from CGE editor
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|
0
|
331
|
November 12, 2021
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Optimizing memory usage, part 1: efficient step animation, using component system in X3D nodes (no interfaces), less memory used by sprite sheets
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0
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415
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November 7, 2021
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Building for Android x86
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0
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468
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November 5, 2021
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Watch our presentation at DelphiCon on November 17th
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0
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310
|
November 1, 2021
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Editor gizmos improvements: XY movement comfortable for 2D games and 2 important fixes
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0
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286
|
October 31, 2021
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Occlusion query (documentation and fixes)
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0
|
393
|
October 31, 2021
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Creating OpenGLES 3 context on mobile
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0
|
370
|
October 9, 2021
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Delphi Port Progress - window, UI, designs (JSON) serialization, XML compatibility, Delphi 11 / 10.4, Windows 32 and 64, PNG using PngImage
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1
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932
|
October 9, 2021
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|
Arch Linux package
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0
|
368
|
October 2, 2021
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Google Play Billing Library upgrade
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0
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331
|
October 1, 2021
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Android builds now include libpng (over 10x speedup at PNG loading), new platformer release
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0
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388
|
September 26, 2021
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FMOD sound backend improvements: spatial sounds, priority, distance model, offset
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0
|
416
|
September 25, 2021
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New sound API (easier to use, more versatile) and ability to set up sounds using CGE editor
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0
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385
|
September 24, 2021
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Various asset improvements: Wavefront OBJ texture options and possible PBR, Spine free form deformation with curve animation, fixes for creaseAngle in X3D and OBJ
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0
|
519
|
September 19, 2021
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"The Unholy Society" release on Android and iOS
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0
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628
|
September 18, 2021
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Delphi porting progress -- basic CGE window with images and text works!
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0
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610
|
September 17, 2021
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Support for new iOS launch images, better loading image scaling
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0
|
419
|
September 10, 2021
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|
Fixes to FreeType and VorbisFile dependencies, new Platformer release (now on Android too)
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0
|
360
|
September 4, 2021
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|
Better packaging and installing from editor
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1
|
313
|
September 2, 2021
|
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Documentation about implementing in-app purchases on mobile (Android, iOS) and creating custom components
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0
|
313
|
August 29, 2021
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Spine 4.0 Support
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0
|
406
|
August 27, 2021
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Water effect ready to use in 2D games, like a platformer demo
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3
|
755
|
August 22, 2021
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|
Effekseer (Particle Effect Creation and Runtime) Integration
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|
0
|
883
|
August 22, 2021
|
|
Updates to the particle system (cge-3d-particle-emitter), including editing integrated right inside CGE editor, also improvements to building editor with custom components
|
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0
|
478
|
August 20, 2021
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|
Tenjin service for Android and iOS (also a good example how to roll your own service), improved FMOD service by CastleEngineService.xml
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0
|
432
|
August 8, 2021
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|
Important fixes, small website and engine improvements
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|
0
|
301
|
August 7, 2021
|
|
Improvements to cross-platform building: choose platform in editor, optionally allow case-insensitive URLs on case-sensitive filesystems, run Windows builds through WINE on Unix
|
|
0
|
367
|
August 6, 2021
|
|
Android and iOS improvements, Docker and releases upgrade to FPC 3.2.2
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0
|
312
|
August 1, 2021
|
|
Compiling From Sources
|
|
0
|
330
|
July 31, 2021
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|
Sprite Sheets in Castle Game Engine - Video Demonstration
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|
0
|
312
|
July 31, 2021
|