This allows to visually edit e.g. particle effect anchors in cge-3d-particle-emitter or a TDbf.FieldDefs from castle-db-aware-controls.
On our quest of simplifying CGE API, we recently removed a useless
TInputListenerclass (it is now a deprecated alias for TCastleUserInterface) and the new non-deprecated name for
TUIContaineris now TCastleContainer.
view3dscene supports a new command-line option
--no-x3d-extensionsif you’d like to convert models from various formats (e.g. glTF) to X3D without any Castle Game Engine X3D extensions. While it may make the models a bit less functional in CGE, it makes them more readily useful with other X3D viewers like X3DOM.
During the development of The Unholy Society for iOS, we noticed a weirdness with
Releaseevents on iOS, which stem from how iOS reports touchesEnded / touchesCancelled events. There’s nothing we can do about them (and every iOS application suffers from them, as far as we can tell, regardless of the engine/framework used to make it), so they are just documented now at iOS – Known Problems.