My Game: Project Nya

Yes, this is a New Year’s update. I really wanted to time it in this time.

Actually, there is one more small update planned, and then the project will probably be finished.

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Your demo is very beautiful, but I noticed that the frame rate drops sharply in some places, especially in the spaceship corridor. Is this an engine issue, or is something not fully optimized somewhere?
I’d also like to know if the engine can only handle small locations?

CGE is a general purpose game engine - it can handle outdoor scenes fine as long as you keep the number of objects on screen somewhere in the 0-1000 range.

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You’re right. There are issues with frame rate drops. It’s somehow related to light sources. This effects occur when approaching light sources, and when turning light sources on and off. I don’t know what to do about it yet. It might be an engine issue, or maybe I’m doing something wrong. I’ll have to raise this issue in a separate theme.

This sounds like we rebuild shaders when we should not. Possibly it’s an engine issue – please do report a bug (with a simple testcase), I’ll be happy to take a look :slight_smile:

This is final release.
What’s new:

  • Added a cute bucket droid to the spaceship corridor;

  • The interior of the spaceship itself now looks much more atmospheric;

  • Fix many bags;

  • Some optimization.

https://serufuyua.itch.io/project-nya/devlog/1452938/final-release

PS: There may be bug fixes and optimizations in the future.

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