Hello everyone,
I’m planning to create something like this at runtime:
My goal is to assemble multiple 3D pieces next to each other dynamically at runtime, in a mosaic-style arrangement.
Doing this directly inside the editor was a bit difficult for me. I couldn’t reliably get the exact size of each piece, although I managed to place them next to each other manually.
The easiest workflow I found so far was using Blender’s snapping (magnet) feature, which helped a lot to avoid precise manual coordinate adjustments.
However, what I really want is to generate and expand this structure at runtime, not pre-assemble it in the editor. I’m currently looking for a good approach or best practice for this.
I searched the forum using these terms but didn’t find relevant results:
Mosaic arrangement
Mosaic-style layout
Mosaic
I also found one post using “Assembling pieces” as a keyword, but it wasn’t very relevant to this case.
Any suggestions, keywords, or examples for runtime modular assembly would be greatly appreciated.
Thanks in advance.

