Need Help with Physics Weirdness

Hi everyone,

I didn’t do it for every single item of my project yet, still working on my game where you play as Sandy Cheeks from SpongeBob in Toy Story 2,

But after I used a single Scene and not a Transform for my player character, because I was getting animations not imported properly for the legs and besides, the example used a Scene and not a Transform, so I figured just doing it that way would make my work easier,

I get that it walks on solid ground correctly for the inside of the treedome, but it treats the grass like it’s floating in mid air rather than playing the walking and standing on solid ground animations correctly.

I tried re-scaling the grass in the .glb file in Blender so that its scale was all uniform, as discussed in the last thread I asked for help in,

But unfortunately I still get the same weirdness. Does anyone know if it is perhaps because I didn’t scale everything uniformly yet, nor did I fix the textures, and that’s why the Third Person Navigation is still confused about what is solid ground versus what is thin air?

Thank you very much in advance.

The link to my Github with the project updated is:

Hi everyone,

I am bumping to ask for help still, and also even after I re-scaled everything else properly I still get the same exact weirdness.

I figure it probably has something to do with how I made the initial model for the level, so I am just going to re-do it from the ground up using michaelis’ advice about making sure the scale is all uniform for every object in the scene, and making sure the textures are a proper power of 2.

CGE will make the textures the proper power of 2 when it opens them. So that shouldn’t be an issue other than doing a little more work on startup.

Thank you!

I figured out as well by testing it that Sandy works weirdly, less friction than she’s supposed to and you can’t jump in particular, in the third person navigation example that comes with the engine, so I know the problem is with the way I made her and not with the way I made the level, so I am just going to re-do her in the style of the character/avatar of the third person naivgation example, like rigging the skeleton in the same way and doing the animations in the same way and so on.