I can't rotate this box

Thanks for the clear bugreport!

It’s a bug in Castle Game Engine – I noticed it already some time ago. Didn’t fix it yet, though there is a workaround: set Tablero.InternalMovesPhysicsBodies := true; at any point (for example in TViewMain.Start).

It occurs when you change transformation of a parent TCastleTransform (Tablero in this case) that has children TCastleTransform with rigid bodies.

I will bump the priority of this – we should just fix it, and remove the need for InternalMovesPhysicsBodies. I’ll let here know.

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