Hm, this definitely seems like a bug – can you submit a testcase for me to play around and reproduce / fix?
To be clear, it should work as you expect – moving the TCastleTransform
should move the children, along with children’s colliders naturally. I did use this technique many times (like in examples/mobile/two_cars/
where cars, with their colliders, move).
Note that we had a bug around this in earlier engine versions, but it was fixed around August 2024 (around this post). So if you’re using an older version of the engine, please upgrade and retest.
I don’t understand this issue clearly here (I don’t see zombie collider on the 1st screenshot), but feel welcome to submit a testcase showing it too.