@michalis I watched your video this morning. Thanks for this. The video was better to follow than the previous ones as you spoke slower, typed slower and moved the mouse slower.
The thing that really was new to me was the ability to drag files and drop them onto the screen. Great.
And the Alpha Bleed. Interesting, I will try this out.
Update: I just realised it was not presented by you but by Andrzej Kilijański.
I thought it would be interesting to start a topic on the Sprite Editor as I have used TexturePacker until now. I think CGE Sprite Editor can be improved and leaving TexturePacker in the shadow in time.
1.With the CGE the atlas width and height cannot be set different, which results in a very large atlas with a lot of unused space.
2.There is no trimming option of the images.
3. Lack of output color depth selecting (32 or 16 bit) and png compression values
I use different programs for making sprites. It would be great if from zero to finish it could be done with just a single application.
For me this would be:
- load a video file
- cut out part(s)
- set a transparant color
- edit colors
- saving the parts as png files or making them 1 sprite atlas
- make them sprite screens
- Fraps for video capturing
- Photopaint for cutting out parts of picture in avi file and selecting range of frames (in my experience there is a lack of paint programs that allow for loading and editing avi).
- VirtualDub for saving the resulting avi file as a range of png pictures
- Irfanview for editing files (edit and remove colors etc)
- Make sprite screens with Texturepacker