Make sprite sheet out of Avi file

The temporary files you found were exactly that – temporary :slight_smile: We were not supposed to use them or look at them. The name is long to guarantee being unique (from other application and from same instance of the same application).

See my above post for 2 ways of doing that:

So you can use https://ffmpeg.org/ on command-line.

You choose the image name and location yourself.

So you can use GUI examples/images_videos/simple_video_editor.lpr. Press Ctrl + S after loading movie, and choose where to save it. You can save to a special filename with @counter(xxx) inside , following docs Texturing component - extensions | Castle Game Engine . So you can input in the dialog box and save to image@counter(1).png, and it will save a sequence of PNG files.

Again, in this way, you choose the image name and location yourself.