TransformUnderMouse with Alpha pixels check for quad-based Transforms

THanks, @michalis ! What an expanded response from you, it is very informative and helpful !
I will pull the CGE sources (I rarely use full snapshot package) and your gist and play with all the details to see the improvements you’ve brought.
I’m glad, that this case introduced points to increase CGE clarity and richness, thanks for sorting this out and investing your time, I know you have lots of other todos for engine (webtarget is a killer feature for sure :metal:)
And I’m happy that now I have distilled solution which I would soon use in my game :innocent:
Thank you for all this commitment !

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