Sorry, I don’t follow what your code above tries to do.
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You should load the scene from a sprite sheet. There is no
AnimationsList.LoadFromURL. -
You should play all animations with one call to
RunAnimationList(Player.TurnScene, 'kyleyturnfronttosw’,‘kyle....). There’s no point for a loop there (for AnimationName in Player.TurnScene.AnimationsList do...).
My advise:
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create a new project, with a viewport with 2D camera, that only contains one scene with a sprite sheet.
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Try to adjust my code from Play all animations in sequence - #8 by michalis to implement
RunAllAnimationsin that new simple project. See that it works. -
Then remake it to implement
RunAnimationListas I described above.