Need Help Understanding how to Assign a Transform as an Avatar of a Third Person Navigation Camera, After Following Instructions

Quickly looking at GitHub - JPF12141999/Toy-Story-2-Ripoff-Game: Ripoff of Toy Story 2: Buzz Lightyear to the Rescue, which takes place in the SpongeBob Universe instead. :

  1. You placed all files, code and data, at the top-level folder of the application. This makes it hard to see what’s going on. Please move data files to data/, code to code/, as all CGE examples do and as new CGE projects (created using “New Project” from CGE editor) have.

  2. Your code defines TThirdPersonNav derived from TCastleThirdPersonNavigation, and then MyThirdPersonNav derived from TThirdPersonNav. This is not necessary. You need only one descendant from TCastleThirdPersonNavigation.

  3. The SetAnimation has to be declared with override, right now it obscures the virtual method instead of overriding it. The compiler warns about it:

    .../gameviewplay.pas(38,15) Warning: An inherited method is hidden by "SetAnimation(const {Open} Array Of AnsiString);"
    
  4. Your design refers to absolute filename that can only work on your system: file:///C:/Users/Joshua/Downloads/SandyTreedome-zipline.glb .

    When you were setting this, CGE editor warned you that it will not work, that you should place things inside data/ subdirectory, and then URLs would be relative to data like castle-data:/SandyTreedome-zipline.glb.

    Please fix your project to work on other systems – as mentioned above, move data to data/ subdirectory, and make sure your design refers using castle-data:/ URLs. ( Data directory | Manual | Castle Game Engine )

I didn’t yet get to actually see the blank screen, so I can’t comment on your exact question. If you fix AD 1 and AD 4 above, I’ll be able to easily test the project on my side.