My trees now built using random deformed icospheres

No two trees are the same. They grow procedurally. My old way used individual leaves which looked sparse even when there were enough to use tons of memory. Based on the icospheres I made in the last post, these can be dynamic LOD. I think they look more like what I want. The branches are still underneath, so these can have no leaves in winter, or die. This also solves the transparent leaves messing with water.


Looks so cool!

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I added different leaf color for the different tree species, and a random noise texture. The world seems livelier. Here are a number of different elements displayed at once.

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