The beam object now collides with the sides without using the OnCollisionEnter, but it still works very strangely. I now have two beam objects. One that works with a continuous AddForce and one that has an AddForce that only runs once.
I’ll try to make a video so you can see what happened and how I did it in Unity. With a physics material it works fine and everything continues at its own speed. I would like to show it on the Discord when you are ready. We can then immediately find something with questions and answers to get the same thing in CGE.
Here I have the project with changes again.
Overkant.zip (52.5 MB)