How good is CGE? Blender Cycles vs CGE

Oh, I missed this question :slight_smile:

While you can use Window.MultiSampling, as shown by @Didi , I would actually recommend a bit “higher-level” property Window.AntiAliasing. It exposes anti-aliasing as an enum TAntiAliasing, and underneath it controls the MultiSampling as well as using the NV_multisample_filter_hint (which matters on NVidia GPUs).

So e.g.

Window.AntiAliasing := aaNone; // no aa
Window.AntiAliasing := aa2SamplesNicer; // basic aa
Window.AntiAliasing := aa4SamplesNicer; // better aa
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