What I want to achieve is to find a list of triangles in a scene which may possibly intersect with a given triangle. What I was hoping to do was use the bounding box of the given triangle and then use that to search the scene using a triangles octree and the BoxCollision method.
In my scenario there is the possibility that multiple triangles should be found inside or intersecting the bounding box, but the BoxCollision method only returns a single triangle.
Is this the wrong method to use? Is there another built in way to achieve this? Or will I have to derive a new Octree with this functionality?