DSDrive 2.0 - car race game

I’m working at the moment on my car race game DSDrive 2.0.

DSDrive 2.0

A number of improvements have been made. Better camera views, customisable opponents, customisable liveries, colours, text, gearbox, …
Varied and dynamic weather scenarios. You can play it using the keyboard, a gamepad or a steering wheel. So far, I’ve created one race track (Austria). What other race tracks would be great to have? I’m always open to suggestions.

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Wow this has come a long way! have you considered making a track editor? I suppose that gets complex fast. (And Laguna Seca is always a favorite in racing games.)

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Thanks, no I have no track editor. The track is made in Blender and all the other stuff is mixed together in the CGE editor. The track is a simple Plane following a NurbsPath with Array and Curve modifiers.

Laguna Seca is not really an F1 track, but it’s not an F1 game so we can do what we want :grinning_face: .

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This is an awesome piece of work. At first i thought it was Silverstone.

Are you using physics or are you simulating the movement?

Please share.

Thanks. This should be the track in Austria. I’m using the old Kraft physics for collision dedection but everything else is simulated by simple approximation. The cars stick to the ground calculated with raycast hight. Movement for the car is done with

SceneAvatar.Move(SceneAvatar.Direction * CarSpeed * SecondsPassed,true,false);

and the opponents are moved with

Scene.Translation:=vector3(Scene.Translation.X,HeightOverRoadY,Scene.Translation.Z)+Scene.Direction * SecondsPassed * OpponentSpeed;

I don’t use the build in navigation. I’m just monitoring which key is pressed.

if container.Pressed[MyControls.MoveRight]=false then

Some things are still not ready and I have made only one track at the moment. Completion is planned for this year downloadable on itch.io game and source code.

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Nice work. I saw your other games too.

Did you consider publishing these on mobile?

To be honest, I haven’t really looked into publishing for mobile yet. I’m holding off for a bit, as the whole thing still seems to be a work in progress. Perhaps soon we’ll only need to tick a checkbox to get the game for mobile. :grinning_face:

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