I added the physics model. It pushes the vehicle at 2 units per second regardless of terrain. The wheels don’t move, so turning is caused by whatever friction dynamic with the terrain. It meanders around, leaving a track that is highly random, but remarkably works with the terrain sorta realistically. Suddenly I wonder if I am making a city sim or something else. This is cool.
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Looks very cool.
One of the best things about making the engine is to see what people do with it
Please keep sharing your progress. You can also post on YouTube, I’ll be happy to reshare it then on our news Castle Game Engine – Open-Source 3D and 2D Game Engine
This is really cool. I like the driving car. Is this done with the standard physics in CGE?
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Yes, cge physics. It would work better if I had rotating wheels. … ie low friction forward backward, high friction left/right. I now have them able to drive to a point offroad. Next step is to get them to drive onroad using the same mechanism. I also have a bunch of vehicle with different masses now. I need to get back to it, summer has me distracted.