playing around with the editor to examine what it can do and what it cannot do atm.
On adding a TiledMapControl via the CGE Editor (state_main.castle-user-interface), the corresponding source file (gamestatemain.pas) hasn’t been updated to add the corresponding unit (CastleTiledMap) to the uses clause. This lead to an execution error (JSON couldn’t find class decl. of component). After adding it manually, it runs fine.
I wondered, if this is intentionally? (I would expect the editor to add the corresponding units automatically, right? - Feature for the future?)
Have a nice day and keep the great work up!