I’ve been researching methods for creating 3D dungeons aka interiors and have found that there are at least two ways of doing things. I’m therefore wondering which is best for CGE.
“Daggerfall” method: Dungeons are created from several basic 3D shapes for rooms, corridors and junctions that the player moves around inside. These shapes are textured on the inside only by reversing the normals and culling the back faces.
The walls are 2D planes rather than 3D objects.
“Lego” method: Dungeons are created using solid 3D objects that are put together like building blocks that the player moves around the outside of. These objects are textured on the outside only and the back faces are culled.
Many modular dungeon kits seem to favour this method.
Is either one of these options better suited for the way CGE handles 3D scenes etc.?