BB001 - Must be at least 15 characters

I created this topic to post progress on a new game I’m working on.

Genre: Roguelike, sandbox, survival, open-world (auto-generated maps)

The game is highly moddable. All game logic is implemented using my own scripting language, and the scripts will be available for users.

It is still in its early stages. I’m currently working on character-world interactions and built-in map editor. See Watch bb001_20250914 | Streamable

The game currently has no name, “bb001” is just the codename for it :slight_smile:

5 Likes

Looks promising :+1:
keep going !
Will you use here your other projects/ components? like particle emitter? this could be a good real trial for them.

Definitely.

2 Likes

Things have been moving slowly so I haven’t achieved much recently :slight_smile: so here’s a small demonstration to show crude implementation of shader-based line of sight / fog of war and x-ray effect when behind other objects.

3 Likes

Unlit/black tops of cubes look unnatural , compared to everything else is lit..

Backtop belong to the “upper floor” so it will only lit up if the character is on the same floor. I will improve the algorithm so that stuff that can be seen from the lower floor like trees should be lit.

Stress test 162 NPCs (can go higher if I zoom-in to avoid overdrawn) with their own light source, line of sight, x-ray, collision detection, and basic AI movement.

In the actual game there will be a maximum of 100 NPCs per map. So this is just to make sure I can still hit 60 FPS on this decade-old laptop when more features are added.

5 Likes

Gouraud shading is making a comeback :smiley: and it’s honestly making environments look much better than the modern equivalent.

3 Likes