@eugeneloza Yes, you are right, it has been moved.
I would like to take advantage of your answer to ask you a very important clarification for me as I am writing a utility for managing spritesheets with the new starling-xml format and I cannot proceed.
Do you know if there are problems in setting the number of frames / sec through the #fps parameter using TCastleControlBase?
I looked everywhere, online manual, wiki, API. Maybe something undocumented?
Whatever value I enter the number of frames is constantly the default (8). I am going crazy.
I posted a question with a very simple example. Do you have time to check it out?
Maybe it can’t work under Lazarus and I’m wasting a lot of time looking for an answer that doesn’t exist.